Category Archives: Design

Knowing the absence of knowing

I get excited when I meet service designers who entered the discipline from practical need.

Such service designers encountered some problem or set of problems they recognized as beyond the reach of their own methodology.

This is much harder than it sounds: The adage “If all you have is a hammer, everything looks like a nail” is profoundly true. To see beyond the expert’s disciplinary scotomas requires a poet’s originary eye.

These people recognized that they not only lacked the tools and methods to solve a kind of problem they faced, they lacked concepts and language for defining and communicating them. Despite this  conceptual chaos known as perplexity they searched out ideas, vocabulary, methods, tools and logics until they found them in service design.

There are many fine service designers out there who were drawn to service design in undergraduate school. They were presented with an array of career options and for various reasons — interest, ability and opportunity — chose service design.

But having that before-and-after experience of a real-life practical perplexity resolved into a defined, solvable problem leaves a permanent trace in a practitioner — an appreciation that is lacking in people who learned to see both the solution and the problem before they ever struggled without either.

The same is true of human-centered design in general. HCD was not always here to learn and use. It only became self-evident and inevitable only after it was, through arduous work, instaurated as a discipline. HCD was a hard-won accomplishment. People who have been trained in HCD methodologies sometimes speak knowingly about the many methods they have learned and could learn, but this knowingness betrays an obliviousness to the blind chaos and nothingness from which these methods emerged. They cannot imagine looking at a design problem and seeing only an engineering, marketing and technical writing problem. They can’t see how Don Norman did anything terribly impressive, and so perhaps his reputation should be reassessed and downgraded.

It is the same difference as people who lived through the fog and fear of historical events, whose outcomes were the furthest thing from assured, and those who learned the history with the 20/20 vision of hindsight, and are blind to the blindness that permeates every unfolding present and believe the unknown only hides in darkness.

The study of history is difficult because we are so possessed by the present. It is freeing ourselves from the omniscience of now and reclaiming the unknowing of the past that is hard. It becomes much harder when our “historical fiction” revises history to force it into conformity with contemporary prejudices, instead of alien and much more interesting prejudices of the past — which are the very essence of history. Popular entertainment product like American Girls and Bridgerton exclude history from their contemporary costume dramas, and this is why young consumers of this “relatable” content are radical presentists. Every totalitarianism tries to establish its own year zero, and to lock away in oblivion the prehistory that produced it.

It is those simple world-transforming insights that are hardest to conceive, but then after, hardest to unconceive. Once we see them we cannot unsee them. We cannot even conceive life before their conception. They shape even our memories and our grasp of prehistory.

Food tastes different to people who have experienced hunger.


I hope Kabbalists recognize me as someone who came to the tradition from the most urgent need.


I was made to memorize this Emily Dickinson poem in ninth grade:

Success is counted sweetest
By those who ne’er succeed.
To comprehend a nectar
Requires sorest need.

Not one of all the purple Host
Who took the Flag today
Can tell the definition
So clear of victory

As he defeated – dying –
On whose forbidden ear
The distant strains of triumph
Burst agonized and clear!

Letterpress “theory-practice” print

Helen and I spent yesterday parallel printing at the Stukenborg Press with art saint Bryan Baker.

I printed a third, more realistic version of the “Tend the Root” print, requested by Susan and several others who missed the realism of my first screenprinted version, and preferred it to the abstracted asterisk version. I still prefer the asterisk, for visual and symbolic reasons.

More significantly, Bryan has, after months of gentle nudging, managed to persuade me to return to manually setting lead type, which has made my letterpress obsession considerably worse.

(Last time I did this was in 1992, when I handset my wedding invitation, framed with a wood-engraved decorative border of pomegranates and dogwood blossoms. Susan and I pulled a literal all-nighter in the printing studio hand-producing the invitations. Before that, I handset the ingredients of Doritos. Legend has it my Grandpa Dave worked as a typesetter in some kind of association with Frederic Goudy. I’m also apparently somehow descended from someone connected with the founding of Charles Scribner’s Sons. I blame my ancestors for the visceral craziness I feel around books and letterpress. I also blame my design professor Richard Rose for waking this weird impulses lurking in my blood.)

I set one of my favorite aphorisms, frequently misattributed to Yogi Berra:

In theory, there is no difference
between theory and practice,
but in practice there is.

This is one of the wisest and most radically conservative and designerly utterances I have ever heard, and I love it. It demanded to be smushed into the pulpiest of papers.

Design and form

We can speak of objective truth, but if we speak of objective reality, we reveal a fundamental metaphysical misconception. Objectivity is “real” only as a subjective phenomenon.

If we say “objective truth” while meaning “absolute truth”, we reveal two fundamental misconceptions. The first, of course, is the erroneous belief just mentioned, that reality is itself objective. The second is that absolute truth is an objective truth.

If we deny the existence of absolute truth, what we probably mean is half true. The true half of the meaning is that there is no absolute objective truth. But the untrue implication lurking behind the truth is that truth is essentially and necessarily objective. This is a philosophical limitation that can be overcome.

To overcome objectivist confinement, we must learn to think supraformal and infraformal truth.


Designers, especially, already know how to engage supraformal and infraformal realities in purely intuitive practice. But when pressed to explain or justify our way of working, our concepts and language mystify rather than clarify.

When designers try to be faithful to what we do, we bungle it — confusing and alienating nondesigners. So often we “translate” what we do to objective business language, and call it “design thinking”. But the stubbornly non-objective truth of design is lost in translation. In trying to represent design objectively, we misrepresent, misdirect, and mislead — offering only an illusion of comprehension and mastery. These nondesigners then share their “expertise” with other nondesigners. (Lesson #1: Everyone is a designer!) They found programs, institutions, consultancies, and whatnot, until we have a whole industry of nondesigner design experts. None of them ever actually design, and if they did, they would quickly discover that their theories and wise words — so compelling to executives, academics and writers — are useless to designers designing real artifacts. But of course, this is no argument against their expertise.

Much harder is clarity faithful to the reality of designing. But this requires us to “open the hand of thought”. We must allow some fundamental and unexamined beliefs about reality and truth to drop from our grip, and invite new ones to alight in their place.

The future of Service Management

Posted to my company slack. I’m posting it here so I can be on record in case someday I want to say “I told you so”:

I’ve said this a bunch of times but I’m demented and repetitious and do I’ll repeat my reckless prediction, while y’all roll your eyes:

I think Service will go the same general direction, and adopt the same rough division of labor that Product has…

  • Service Managers or Journey Managers will be the analogue to Product Managers. They’re the 24/7/365 worried-about-every-aspect-of-every-detail people, interfacing with executives, designers, researchers, marketers, customers, front-liners, and everyone. They’re the CEO-track psychos who live, breathe, sleep whatever service they own.

  • Business Operations people will take on a more hands-on engineering type role. They’ll start driving more of the service blueprinting and implementation, with service designer’s support, mainly from the experiential behavioral motivation side. I’m guessing more and more operations folks will be fully absorbed into service management. It would be cool if COOs became CSOs, with operations execs under them.

  • Service Design will be pushed back into a sort of service-sensitive polycentric experience design — just as UX designers have lost some of the control over product vision they at least aspired to in the early days of proto-UX. Service designers need to understand JM/SM and operations, but that’s part of their horizontal T. The depth and expertise of the T’s vertical is polycentric experience design.I’m confident enough this is the future shape of our industry that I’ll bet up to $100 on it. Preferably less.

I’ve had this prediction dismissed enough already, that I’m pretty keen to say it at least once before it becomes common knowledge, and everyone thought it all along.
As William James didn’t say:

When a thing is new, people say: “It is not true.”

Later, when its truth becomes obvious, they say: “It’s not important.”

Finally, when its importance cannot be denied, they say “Anyway, it’s not new.”

I might even be too late. If do you think this is a stupid prediction, please, please go on record now, so I can prove the obviousness of this prediction was only retroactively so.

Practical fantasy

Back in the early 2000s, my brother and I developed a “practical fantasy” vision of bicycles.

Scott ran a bike shop. Over the years, conversing with many customers, he began to notice that everyone who cares about bicycles carries in their soul some ideal image of themselves within the world, and they project that ideal image onto their bicycle, onto themselves as rider, and onto some ideal riding scenario.

A gearhead is one such archetype. He owns the lightest, most advanced technology. He imagines the awed envy of fellow cyclists when they see how his bicycle is specced out and how light it is… Wannabe racers imagine themselves bursting ahead of their rivals… Wannabe couriers snake through dense traffic taking insane risks, scoffing at the certainty of gruesome injury and likely death… There are tweedy retro fetishists, transporting themselves from home to cafe to studio to bookshop. (Who me?) … Rugged all-terrain riders, carrying their survival gear into the wilderness… Ultralight nomads Eurail from country to country with their foldable, carrying only what fits in the knapsack… We defined a small set, but the full list is extensive.

Scott wanted to decode those practical fantasy archetypes, so he could equip the subset of cyclists he liked and served to fully actualize their fantasy.

Central to this practical fantasy vision was a goal: Transform the fantasist into an actual rider. Liberate the bicycle from its garage imprisonment, and liberate the cyclist from their skull imprisonment.


When I recall this vision, it is just one application of a general theory of design.

The same dynamic applies in every situation where a user of some designed instrument extends their own ideal being into the world through that instrument — enworlding and self-actualizing themselves — making themselves at home in a world they partially shape to their own ideal.

Reminder: Philosophies are one such instrument.

Talking at my designer friend

An edited version of a comment to a friend at work who is reading Campagna’s Magic and Technic:

My concern with the state of service design is this: The whole power of design is that it goes to the rough ground of apeiron — to true material, as opposed to scientistic thought-about material — as a way to circumvent the wordworld of social construction that many people inhabit and mistake for reality.

At a certain velocity and altitude of generality, we lose contact with the apeironic ground and detach into the realm of pure form (subtle plane / yetzirah).

It seems to me that this is happening to the field of service design, just as it happened to UX when it underwent radical acceleration, standardization and metrification under the Lean Startup regime. As we work at ever increasing velocity, to think and communicate more explicitly in the compulsively quantifying, abstracting, operationalizing language of management, as the time we have for reflection shatters into tinier and disarrayed shards, we become alienated from designerly ways and the kind of contact design makes with unprocessed reality.

Under technicity / technik / technic this always happens. A Marxist, of course, will blame it on capitalism (and that is partly valid) — but it is important to remember that Marxism is at least as technicity-dominated as capitalism, and equivalent alienations happen under their order as well. In fact, Marxism is even more alienated, as its aggressive-compulsive breaking with the past severs it from vestigial non-technic attitudes that remain in capitalism and provide minor relief.

Capitalism and marxism are puppets on the right and left hand of the same technicity puppeteer, who stages a bloody, century-long Punch and Judy tragicomedy.

 

Techne + logos

Etymologically, technology implies service-dominant logic!

techne- — craft.

-logy — speak, tell.

Technology is the explicit tip of craft. Technology is explicit know-how.

Originally, technology was not the product of explicit know-how, but rather, the system of explicit know-how that enables production.

In that intellectual deformation Heidegger called technik/technicity, the industrial faith of engineering, all relations are frozen into commodifiable things.


And no, Marxists, this is not capitalism. Or not only capitalism; it is you, too. Your own ideology is dominated by technik, which is why wherever you overthrow capitalism you replace it with something even more industrial and soulless.

This problem is deeper than economy, deeper than the question of who owns and controls the means of production, deeper than our methods of production. It cuts all the way down into how we conceive materials, how we approach them, how we relate to them.

Marxists turned the contents of Hegel’s idealism upside-down, without ever inverting his idealist metaphysic. The content was churned inside the unmoving container of mind, which remained, as it always does in such ideologies, “its own place”. It is an idealist metaphysics that thinks its thoughts about matter and thinks all this thinking gives it the object of its thought.

Such “materialism” never receives the blessing of material’s apeironic smile. “Typical man,” she says, “always confusing your ideas about me with me.

Gerundity

We can think of metaphysics our understanding of what is really real, behind the world of phenomena.

We can also think of metaphysics as something we do. Metaphysics is an action we perform when we need to integrate a subjective experience into absolute reality as we conceive it. (This is often called “objective” reality, See note below on why I do not.)

For some particular object of some particular experience to be part of reality it must find its place in an ontology rooted in some particular metaphysic. I’ve called this “touching base”. Say, for instance, a person has an emotion or intuition and wants to account for what it is. Is it an epiphenomenon of neurobiology? Is it a message from the spirit world? Is it a manifestation of an archetype? Is it the detection of a moral principle. What do we do to give this wisp of subjectivity the dignity of realness to ourselves and to those who know what we know? What substrate or matrix do we link it up to?

We can pragmatically establish the meaning of a metaphysics by its practical consequence. What kind of ontological grounding operation do you do in order to situate a subjective experience within your best conception of absolute reality? That is the pragmatic meaning of your metaphysic.


In my library life, I’m thinking about process philosophy.

In my office life, I’m thinking about service-dominant logic (SDL).

I can’t find where I wrote this, but I swear this is an older thought: service-dominant logic is an alternative business metaphysic.

Both of these philosophies/frameworks volatilize things into interactive dynamics, and blur the boundaries between noun and verb.

They put relations at the heart of reality.

Every noun is a gerund in disguise.

Light, photon and wave.

Being. The doing of am.

YHWH: was-am-will-be


Note: Some people have a metaphysic that is identical to their ontology. Others have a metaphysic that transcends their ontology. For the former, absolute reality is (or often is) objective reality. For the latter, objective reality and absolute reality are different.

Design versus business-as-usual

The difference between a design process and a business-as-usual process is this: with design the extensive planning, documentation and justification comes after the hands-on work, not before it.

In business-as-usual, the entire process must be planned out, documented and justified before work commences.

As Tim Brown put it: “We think with our hands.” And our hearts. And, yes, also our heads. This convergence alone produces practical common sense.

 

20,000 foot view

Back in 2018, when I was still getting my service design sea legs, I wrote about the peculiar altitude service design flies at, which I called the 10,000 foot view.

If strategy flies at 30,000 feet (where the ground is so distant it looks like a map) and we agree most design flies at 3 feet (where the ground is so close and so chaotic it is hard to survey), service design flies at 10,000 feet, approximately the cruising altitude of a single-engine prop plane.

10,000 feet is a very useful altitude that bridges 30,000 foot and ground — clarifying relationships between strategy, operations and the experiences real people (real customers, real employees) have as a result — but flying at this altitude does introduce practical challenges.

And I then launched into an extended metaphor, which touched on the challenges of single-prop pilot life, like rough air, flying in and out of clouds and other metaphor-inspiring stuff.

Since that time, service design has elevated itself, and gained altitude.

We now fly at 20,000 feet.

We never get all the way to 30,000 feet where strategic decisions are made, but at least we rarely have to descend below 10,000 feet where craftspeople are stuck making real things.

From this new altitude we can still sometimes catch sight of the ground, at least enough to survey boundaries and understand the zoning. This data is easily understandable and useful to the folks above, cruising at 30,000 feet. If we descend to 10,000 feet we can link up these zones to the general activity taking place there, which is adequate for strategic purposes.

Unfortunately, anyone who depends on getting their feet on the rough ground and their hands dirty with concrete reality as lived by real people in real social settings before they feel like they really understands their design problem — that kind of person might find that things have become uncomfortably rarified, abstracted, overprocessed and unreal.

But those people who like rigor, quantification, standardization, expertise and so on — the kinds of things important people respect — will find this new elevation quite to their liking.

Constrained excellence

I’ve noticed that many younger designers strive for a kind of excellence in design that causes a lot of strain and imbalance. Idealism and scrupulousness leads them to believe that their job as a designer is to make the best possible artifact — the most polished, most thorough, most comprehensive, most rigorous, most compelling, most airtight artifact imaginable — and the better that artifact is, the better job they’ve done as a designer. They believe that if they can possibly do anything more to improve it, they should.

But there is another way to define excellence that is more professionally sustainable, which judges excellence by how well a design problem can be solved within the constraints of the project. By this standard, a designer who goes above and beyond and exceeds the constraints of the project by working nights and weekends has actually done a worse job as a designer than one who worked within the constraints and made the smartest tradeoffs to solve the problem as completely as possible within those constraints.

One dramatic example of this standard is prototypes. The best prototypes do no less, but also no more than necessary to serve as a stimulus for learning. A novice will mistake an over-developed, over-produced prototype as better than a crude one that is perfectly adequate for the job of testing.

For years, I’ve hung a picture of a very famous prototype done at Ideo on my wall to remind myself of the prototype exactly-enough-and-no-more ethic.

IDEO 1

As you can see, this image is really crappy. I think someone took a picture of it with an early digital camera. And I suppose we could argue that this crappy digital image is exactly-enough-and-no-more to get the concept of a prototype across. IF you want to argue that, touché.

But my OCD inspired me to actually reproduce this prototype in a lovely shadowbox, which now sits exactly-proudly-enough-and-no-more in the lobby of Harmonic’s studio.

Another example of this ethic, applied to design research, is the great Erika Hall’s brilliant and funny guide to smart research design, Just Enough Research. Erika, if you ever happen to see this, I’m still waiting for the sequel: Just Enough Design.

And for philosophy fans, I should also mention that this line of thought can be seen as belonging to the Aristotelian tradition of ethics — ethics of the mean. According to Aristotle, virtue sits in the balance point between vices of deficit and vices of excess.

Too much of any good thing, however good it might be, becomes bad.

I hope I have not just committed a vice of excessive wordcount. I’ll stop here.

Responding to the ineffable

Both design and religion are responses to the ineffable. In each, we try to preserve something given by reality, something intuited but not grasped, something that cannot be captured in words. In both, intervention and control by words threatens the quality of our response. Words want to replace what they should convey and preserve.

The more completely language intervenes in perception, the more language logically formats all understanding and the more language directs and controls all action, the less inspired the response will be.

This is what makes so much of what organized religion and organized design produces so flat and dry and stale and boring. Even the words such organizations say are the product of words. Nothing is said or done or given from the heart or hands without being packaged and shrink-wrapped by the brain-mouth.

Again and again we must go to reality, go to the ground and allow ourselves to intuit and respond to what is there, to who is there, to what we are shown and taught. We must change in response, change into someone who responds naturally to what is given. Only if we make this change can our speech can assist us.

Rapport itself a kind of knowledge, not a means to capture data to analyze later. Rapport is an intuitive attunement to some particular personful reality. Rapport does not end when a conversation ends, it continues on in our responses, only some of which is speech, much of which must now be poetic. If you can hold on to the rapport, if you can cultivate a tradition of rapport, if you renew the rapport by returning often to the ground, y’all can be in touch with someone transcending you and your organization.

Both design and religion are alike in this respect.

New and improved vulgarity!

I reject two very common, often unexamined, and highly consequential psychological assumptions.

Vulgar assumption 1: Our unconscious mind consists largely of objective beliefs of which we are unaware, that exist beneath the surface of awareness, because unconscious psychic processes push them under. I think repressed objective beliefs do exist, but that most of “the unconscious” consists of activities of the intuition which are essentially unknowable as objects, in the same way seeing is essentially invisible to sight. The rational mind, however, inhabits a world of comprehension, and to rationality, whatever evades comprehension cannot have the status of existence. It must belong to the phantasmic inner world of sentiment — a nonexistent subjective pseudo-object.

Vulgar assumption 2: Intuition is essentially an unconscious rational process. Two consequences of this belief are equally wrong: 2a) that anything we think or do can become intuitive through practice. 2b) that anything we intuit can through analysis will reveal an implicit rationality.

In both of these assumptions I see evidence of a rationality that claims to speak on behalf of the self, but instead speaks only for itself in purely rational terms. In some cases, rationality tyrannizes over the whole self and attempts control all its behaviors. In most cases, though, rationality is made the powerless figurehead of the self, and is allowed to say whatever it wants, but has no significant influence over real feelings or behaviors. In both cases, the intellect is alienated from self.

I would like to replace these two vulgar assumptions with two different vulgar assumptions. And by “vulgar” I mean they can be unthinkingly adopted by ordinary people and become ideas so mainstream nobody even thinks to question them. As I’ve said before, the sign of a well-designed philosophy is (like all good design) invisibility. And invisible philosophy is naive realism, or, to say it in a prettier way, a faith.

A practical philosophy designer’s ultimate goal is new forms of naive realism that, when adopted, allow people to live better lives together.

When a philosophy is designed well, people easily understand what is said (it is usable), they spontaneously see applications (useful) and they feel value in the new understanding (desirable). But that is just the first encounter, when the philosophy is still an object of understanding. The true test of the philosophy’s design is after it is adopted, and the philosophy becomes the subject of understanding — that is, it is used to understand subject matter beyond itself. Now the philosophy is understood from, and it functions less like an object we experience at than an interface through which we experience other objects of understanding. And like all designed things we can change modes of attention, and experience it as a beautiful object, or a beautifying subject.

Almost every beautiful thing I see, I see clearly because of a very beautiful pair of glasses I wear, which were crafted in Germany by trained jewelers. But sometimes I remove my glasses and look at them and marvel at their form. And I love my bicycle for similar reasons. I climb into my bike (if you’ve ever ridden a Rivendell, you’ll know why I say “into” instead of “on to”) and I am now merged into this bicycle and into the landscape I ride through. But often I climb off and look at this bicycle from a distance and am overwhelmed by its appearance. Same with all my favorite objects. And of all the beautiful objects, the best are books. They have innumerable layers of subject-object gorgeousness. The book is a physical and typographic object. But it is a “crystal goblet” for its content. But its content is also a crystal goblet for various realms of reality. Despite practicing design for decades prior to reading Beatrice Ward, I could never understand it or practice it the same way again after learning to see it through her eyes. Same with Liz Sanders and Christopher Alexander. The reading was wonderful. The permanent change to myself and the world as I inhabit it (my enworldment) as a designer was immeasurably better.

I am sitting in a middle of a room lined with the most beautiful books, dozens of which have subjectively reshaped me. I am the immortality of myriad beautiful souls.

What was I talking about? Oh – vulgar assumptions. My goal in life is to improve our vulgar assumptions. A philosophy that is not adopted and vulgarized is falling short of its purpose.

My improved vulgar assumptions go like this.

Improved vulgar assumption 1: Our unconscious is unconscious only to our rational mind. Subjectivity is not a realm that exists side by side with objectivity. On the contrary, objectivity is a subset of subjectivity — that small corner of subjectivity that can be defined, comprehended and explicitly spoken about. The rest can only be known about indirectly, and can never be known any other way. So, for example, if our unconscious keeps producing racist notions it isn’t because we have racist beliefs that we keep repressing; it is because we have racist subjectivity that perpetually generates racist observations and racist thoughts. Trying to manipulate the content of such a subjectivity will just make the racist more divided against herself, more emotionally hysterical and more desperate for drastic remedies for her dividedness. The resolution of the problem is through asking different questions, not from inventing different answers to old ones and bullying ourselves and others into pretending to believe what we say.

Improved vulgar assumption 2: Rationality is one kind of intuitive process, one that is mostly composed of explicit objects and operations. But many intuitions and other intuitive processes exist that are not reducible to rational terms. And this means 2a) that we should not assume intuitive design only makes use of established habits, or that any design will become intuitive once it is practiced and made habitual. And it means 2b) that we should not assume implicit rationality in any intuition or intuitive response. The why behind an intuition might not have any explicit “because”, and this only makes it more real and important.

One last thing. Even beyond the usefulness, usability and desirability of a designed philosophy, there is something even more important. Does it answer to reality beyond itself? This is the truth many younger designers are trying to bring to the design discipline. Our responsibility as designers extends beyond the needs of immediate receivers, deliverers and supporters of services and products. Our designs impact the entire world, and we are answerable for all impacts to anyone, not only to those we consider. Most designers I meet are materialists, who think only in terms of ecology, economy or psychology, but this is only the parts of transcendent reality a materialist rationality can comprehend. There is more out there (and in here) that we must answer to, and this determines whether our designs bear halos of light or void.

“Tend the Root” v.2

I made minor changes to my favorite “boring advice” to despairing friends. I’m going to letterpress print it with my revised knitbone symbol in a 3×7″ card format.

I’m also planning to print it as a bookmark.