I think I am making progress on developing simple ways to talk about service design beyond the service system engineering most service designs do.
Before I start, though, I want to clarify something: I’m not knocking service system engineering. It is hugely important, and this is why organizations buy it. An organization with broken touchpoints and unintegrated operations is going to be so nonfunctional it will be unable to do anything else. Broken touchpoints is pretty easy to do. Integrating operations to enable them to deliver adequate, seamless service is something service design is better at doing than any other profession. Solid service system engineering is a necessary condition for both adequate service and exceptional service. But service system engineering is only a sufficient condition for adequate service. For exceptional services that inspire personal loyalty from not only those who receive it, but also those who deliver and support it, design of value exchanges is needed. And the more exceptional and the more inspiring the service aspires to be the more it needs to get serious about personal meaning and motivation.
Scrap 1: Essential services and organizational “knitbones”
This sets the stage for the rhetoric I’m developing today. It all centers on a concept: essential service. Essential service is what separates a functional socially engineered adequate service from exceptional, inspired designed services.
A person’s essential service is that thing they do for others that gives their life purpose and meaning. Perhaps we all have an essential service, if we discover what it is and find an organization that allows us to provide it. But in reality only some lucky souls find such opportunities,
Let’s call such lucky souls a “knitbone” service actor, after the knitbone plant, also known as comfrey, a plant known for its soil enrichment capabilities. A knitbone plant has a deep taproot that extends to layers of earth inaccessible to other plants and draws nourishment up to the surface. Wherever knitbone is planted, neighboring plants flourish. This is why wise gardeners plant knitbone throughout their gardens.
Service design applies the same principle to organizations. Service design tries to strategically place knitbone service actors where they can infuse meaning into their organizations. If they are on the front lines, the service they provide is felt as genuine and valuable to those who receive the service. They make strong positive brand impressions, and cultivate external brand relationships. If they support the service at or behind the front lines, they generate a culture of meaning for other employees or partners responsible for delivering or supporting services.
A knitbone service actor is inwardly motivated to perform their essential service. The value of doing this service is intrinsic to its performance. A knitbone requires little to no external motivation. There is no need for carrots nor sticks nor monitoring. They only need opportunities to perform this service, which means 1) finding other people who need and value this service, and 2) receiving whatever supporting services from other people they need to perform their own essential service effectively.
Perhaps not everyone in an organization has an essential service. Some job roles might be intrinsically motivated by anyone. I think neither of these are true, but it doesn’t matter if you disagree with me. The goal is not to achieve some perfect utopia of an entirely inspired intrinsically motivated organization. The goal is to approach it and achieve it as much as possible.
And if the vision of this kind of organization is not intrinsically compelling, and you need external motivations to care about it, consider these:
- External motivations encourage artificial behaviors that leave neutral or negative impressions, and do not inspire loyalty. It all feels phony, empty and “corporate”.
- External motivations are expensive. If someone wants to do something anyway, you don’t have to pay them as much as you do to get someone to do something they loathe and resent being made to do.
- Systems designed for external motivation are expensive. The infrastructure required to monitor and enforce behavioral compliance cost a lot of money to establish, maintain and staff.
- Externally motivated organizations will struggle to retain precisely the most valuable talent (aka its knitbone employees) who will leave the minute they have an opportunity to find a more supportive and inspiring environment.
Wow, I am starting to seriously love my magical knitbone symbol.
Scrap 2: Start with service experiences, and operationalize backwards
Another point is equally important, and complementary to essential services and knitbone service actors.
It is simple: Services should begin with service experiences and develop systematized operational capabilities to support such experiences.
Fact is, the exact opposite happens.
The way most organizations evolve is function first. The organization is organized into units that develop and perform key organizational functions. The organization needs financial accounting and other money stuff to get taken care of? Establish a finance function to cover it. Computers are important? Establish an IT function. The organization needs to get the word out and persuade customers to buy their product? Marketing. If a need arises, and none of the existing units can do it, that means it’s time to form another functional unit.
Each of these units develops its capabilities mostly in isolation from one another. And with rare exceptions, the people who will use these capabilities are barely even considered, much less involved in the development.
At the tail end of this process comes a patching-together attempt, and it is usually only patched for the customers, not the hapless souls on the front line stuck with using them to try to deliver decent services to these customers. And those who try to support the front line in various ways also struggle with the sticked together pieces-parts frankenstein monster that is their organization.
Trying to reform the organization for service is an enormous task, which involves the deepest, most complicated and difficult organizational problems involving desirability, feasibility and viability imaginable. It is at minimum three highly demanding jobs.
Postscript: More whining about the missing two-thirds of the service trio
But service design is still an immature discipline that not only lacks a service system engineering role (equivalent to the software engineer role in the classic product trio) and a service manager role (equivalent to the product manager role) — it lacks awareness that this is a problem.
And because it is way, way, way too big a job for any one person, it succumbs to the managerial/technik habit of dropping Why, and focusing solely on What and How, and in effect reduces itself to service systems engineering, enhanced with amateurish attempts at business strategy. And the profession begins to attract service system technicians who don’t even miss the desirability part of the work. And the profession as a whole devolves into a dry flavor of management consulting increasingly incapable of delivering anything inspiring or meaningful.






