Category Archives: Design Instrumentalism

Ancestors and siblings of process thought

While I’m scanning passages from C. Robert Mesle’s Process-Relational Philosophy, here are two more that inspired me.

The first passage appeals to my designer consciousness:

Descartes was wrong in his basic dualism. The world is not composed of substances or of two kinds of substances. There is, however, what David Ray Griffin calls an “organizational duality.” Descartes was correct that rocks and chairs and other large physical objects do not have minds, while humans do. In Whiteheadian terms, rocks are simply not organized to produce any level of experience above that of the molecules that form them. In living organisms, however, there can be varying degrees to which the organism is structured to give rise to a single series of feelings that can function to direct the organism as a whole. We can see fairly clearly that at least higher animals like chimps and dogs have a psyche (mind or soul) chat is in many ways like our own. This psyche draws experience from the whole body (with varying degrees of directness and clarity), often crossing a threshold into some degree of consciousness, and is able in turn to use that awareness to direct the organism toward actions that help it to survive and achieve some enjoyment of life. The self, or soul, then is not something separate from the body. It arises out of the life of the body, especially the brain.

The mind/soul/psyche is the flow of the body’s experience. Yet your body produces a unique mind that is also able to have experiences reaching beyond those derived directly from the body. We can think about philosophy, love, mathematics, or death in abstract conceptual ways that are not merely physical perceptions. Without the body, there would be no such flow of experience, but with a properly organized body, there can be a flow of experience that moves beyond purely bodily sensation. Furthermore, your mind can clearly interact with your body so that you can move, play, eat, hug, and work. There is a kind of dualism here in that the mind is not only the body but it is, in Griffin’s phrase, a hierarchical dualism rather than a metaphysical one. There are not two kinds of substances — minds and bodies. There is one kind of reality — experience. But experience has both its physical and mental aspects.

To my ears, this is a beautiful dovetail joint waiting to be fitted to extended cognition. “Rocks are simply not organized to produce any level of experience above that of the molecules that form them” but if a human organizes those rocks in particular ways, for instance drilling and shaping them into abacus beads, or melting them down to manufacture silicon chips, those rocks can be channeled into extended cognitive systems which in a very real way become extensions of our individual and collective minds. It is ironic to me that even at this exact instance, in typing out this sentence, a thought is forming before my eyes with the help of rocks reorganized as silicon chips which are participating in the “having” of this very thought. And if anyone is reading this and understanding it, my thought, multi-encoded, transmitted, decoded and interpreted by your own intelligence — rocks have helped organize this event of understanding! Humans help organize more and more of the “inanimate” world into participants of experience.

And now we are wading out into the territory developed by Actor-Network Theory, which asks, expecting intricately branching detailed answers: How do humans and non-humans assemble themselves into societies? I think the commonality within these harmoniously similar thought programs is their common rootedness in Pragmatism. It is no accident that Richard J. Bernstein saw pragmatism as a constructive way out of  the unbridled skeptical deconstruction of post-modernism, and that Whitehead, who acknowledged a debt to Pragmatism, is said to offer a constructive postmodernism.

The second passage appeals to my newly Jewish hermeneutic consciousness. This is a quote by Whitehead:

The true method of discovery is like the flight of an aeroplane. It starts from the ground of particular observation; it makes a flight in the thin air of imaginative generalization; and it again lands for renewed observation rendered acute by rational interpretation.

This, of course, is a description of the hermeneutic circle, the concept that we understand parts in terms of the concepts by which we understand them, but that our concepts are often modified (or replaced) in the effort to subsume recalcitrant parts. We tack between focusing on the details and (to the degree we are reflective) revisiting how we are conceptualizing those details. These are the two altitudes Whitehead mentions: an on-the-ground investigation of detail and a sky-view survey of how all those details fit together.

This is an ancient analogy. The Egyptians made the ibis, an animal with a head like a snake (the lowest animal) and the body of a bird (the highest animal) the animal of Thoth, their god of writing, the Egyptian analogue to Hermes. Nietzsche also used this image in Thus Spoke Zarathustra, and that is where I first encountered it.

An eagle soared through the sky in wide circles, and on him there hung a serpent, not like prey but like a friend: for she kept herself wound around his neck. “These are my animals,” said Zarathustra and was happy in his heart. “The proudest animal under the sun and the wisest animal under the sun — they have gone out on a search. They want to determine whether Zarathustra is still alive. Verily, do I still live? I found life more dangerous among men than among animals; on dangerous paths walks Zarathustra. May my animals lead me!” When Zarathustra had said this he recalled the words of the saint in the forest, sighed, and spoke thus to his heart: “That I might be wiser! That I might be wise through and through like my serpent! But there I ask the impossible: so I ask my pride that it always go along with my wisdom. And when my wisdom leaves me one day — alas, it loves to fly away — let my pride then fly with my folly.”

And I have seen the Star of David as an image of the synthesis of atomistic ground-up and holistic sky-down understandings. And this is one reason I chose Nachshon (“snakebird”) as my Hebrew name when I converted to Judaism.

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(Eventually, I’ll have to try to connect process thought with my extremely simplistic and possibly distorted understanding of chaos theory. Eventually.)

Philosophy should disappear

I had a thought last week I want to record for later use.

Short version.

  1. Great design disappears, and becomes an invisible extension of a user’s will.
  2. According to my belief that philosophy should be regarded as a kind of design, a philosophy should disappear once it is understood.
  3. This accords with enneagram theory, that type Five (thinking) integrates toward Eight (instinct). To successfully design a philosophy that disappears into the background of instinctive second-nature is to “go to eight”.

Some notes.

  1. Many people have observed the fact that great design disappears.
    1. Certainly, beautifully designed things are pleasing to those who place them in the foreground and admire their design — but in use these designed things must disappear into the background of a user’s attention and become an extension of the user’s will. (Of the many balances and tradeoffs designers make, this is one of the hardest.)
    2. A merely competent design is one that can be figured out. The user must stop and think (and in so doing foreground the design) but once the problem is resolved, the design can be backgrounded again.
    3. One of the most important marks of design excellence is making verbalization unnecessary. The only words that should be running through a user’s mind are ones connected with the user’s task. Any words pertaining to recalling or figuring out how to use the designed thing is an obtrusive interruption to the dialogue.
  2. Philosophies tend to be regarded as idea systems that help us resolve problems.
    1. This might be the result of the view that philosophy is about the objects of philosophical work, and the neglect of the subjects doing the thinking.
    2. Most philosophical work is created for the consumption of other philosophers. This situation is analogous to how computers were once primarily built for other computer professionals. As long as this was the case, they remained largely opaque to lay users.
    3. Most philosophy is engineered to solve problems not designed to help people understand (and prevent problems from arising).
  3. I think the big difference between an Eight-integrated Five and an Eight is that the former designed his own second-nature, where the Eight works with innate and passively-acquired instincts.

 

Design of philosophy

I have arrived at the belief that philosophy is another word for the design of conceptual tools used for the purposes of enworldment.

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Have philosophers taken a human-centered approach to their design work?

Before answering, consider the fact that many philosophers are professors who spend as much time preparing lessons, teaching, and evaluating the success of their teaching. They also write papers and submit them to peer juried journals. If accepted, their papers are published, and the ideas may or may not be put to use by others and cited.

Now, the question a designer is trained to ask at this point is: Who is the user?

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An innovation principle presented by the altogether brilliant design thinker Diego Rodriguez:

Design and trade-offs

For non-designers (and immature designers) the toughest part of design is trying on different trade-offs.

The reason it is so tough is this: while most people can shift between ideas with relative ease, it is harder to shift between conceptions — different logics of coherence and meaning that invest ideas with different significance.

Harder still is to allow new conceptions to animate perceptions. Old conceptions cling and highlight features of perception that would remain inconspicuous to fresh eyes. And each shift in design direction adds new relevancies without removing the old ones, so the problem becomes more insoluble with each iteration.

It is like memory: it is easier to learn on command than to forget. The old ideas, once seen, become hard to unsee. The old concepts, once learned become impossible to unlearn. Perception becomes almost cubistic — too many simultaneous perspectives are viewed at once.

Pluralistic play — the ability to flit between logics — to try on different conceptions and perceptions — this takes years of practice, and the practice can only start once a person has discovered the dimension of mind that multiplies the universe into innumerable overlapping everythings.

Gorging ouroboros

Gorging Ouroboros

Every philosophy is a philosophy of some kind of life.

For too many generations philosophers have philosophized about philosophizing to philosophers philosophizing about philosophizing.

This has turned philosophy into something exasperatingly inapplicable to anything important to anyone except a professional academic philosopher.

My belief (or self-interested prejudice) is that being a philosopher who philosophizes a life of human-centered design is a great privilege at this time in our culture.

Human-centered design lives at the intersection of many of our most problematic oppositions: theory-vs-practice, objectivity-vs-subjective, intuitive-vs-methodical, individual-vs-collective, revolution-vs-evolution, symbolic-vs-real, narrative-vs-fact, qualitative-vs-quantitative, holism-vs-atomism, coercion-vs-persuasion, technology-vs-humanities, natural-vs-artificial . . . , etc.

My philosophy feeds on the live problems and anxious perplexities that seize groups of diverse people when they collaborate to improve the lives of other people by changing social situations — physically, practically, symbolically and emotionally — and in this effort become so desperate to succeed that they are willing to stake or sacrifice their own cozy worldviews for the sake of sharing understandings with others.

I am convinced that philosophy can (and will soon) regain its relevance. It just needs a diet of something other than its own self-gorged self.

Overcoming empathy

A disempathic world view: “We may be accused of lacking empathy, but this supposed deficiency is actually an efficiency, not only because there are convenient statistical workarounds, but because the very object of empathy is entirely useless. People can and should be understood in terms of observable behaviors and attributes. Any invisible “agent” slipped under these observable realities is at best too vague or messy to manage, and in all likelihood superfluous or nonexistent.”

You can’t argumentatively disprove a philosophy of this kind — certainly not in its own terms. With respect to mere argumentation, it is not a matter for disproof; it is a matter for disapproval. But disapproval is not objective. It is subjective, and therefore not admissible as a valid argument to a mind who excludes all but objective criteria. Arguments about arguments will ensue, but objective minds are unable to grasp how this kind of argument is even possible, and therefore it also does not exist. So let’s not.

Luckily, we are not limited to mere argumentation. We are not Medieval Scholastics who must gather around the council table to establish theological truth through logical connections of doctrinal assertions.

We are children of the Enlightenment, and we know that we are not chained to the council table and books and figures and dogmas and arguments. We are able — and obligated! — to stand up and exit the room with all its shadowy abstract depictions Truth — and walk out into the sunlight of reality  to see how our truths perform when we test their fitness in helping us live effectively.

This is where design thinking and social scientific method become gloriously useful. Both take subjectivity as real and testable. This sounds abstract until you realize that the fates of businesses and organizations of all kinds hang on subjectivity.

Idea dump: intimacy, design/engineering/philosophy, social science-technologies

The following is more of a diary entry than an article. I have put too little effort into editing, and it might make sense only to me. I just wanted to get a snapshot of these ideas as they exist today, before they change or disappear.

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The start of an idea: it seems that many “linguistic turn” philosophers become anxious encountering any concept that fails to promise eventual public accessibility and acceptance. I have a hunch I cannot yet support but this all seems rooted in a binary either-or of private and public: EITHER we speak precisely, logically and empirically in the least ambiguous language possible, OR we speak a muddledly, and self-sentence ourselves to imprisonment within our own private language cells.

I do love the private-public distinction and find it useful, but I think the most fascinating varieties of philosophy are between these extremes, in a region that could be called intimate, or what Martin Buber called the interhuman. This is where Nietzsche works, and I may read him with this theme in mind on my next tour of his corpus.

The intimate is where poetry happens. When poetry goes public it is lost to prosaicism. When poetry goes private it is lost to insanity. Poetry is intimacy suspended between insanity and prosaicism.

It is not true (or at least not right) that all language aims to be explicit. Sorting out the purpose of a particular vocabulary and determining its degree of explicit monosemic and pregnant polysemic content is an interesting problem — and less a philosophical problem than a design problem.

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Speaking of various kinds of problems, I’ve done much reflection in the last couple of years on what distinguishes engineering problems and design problems (my most recent formulation: an engineering problem concerns systemization of rule-bound entities, where a design problem concerns hybrid rule-bound and choice-making entities), but I have also been thinking quite a bit about the relationship between design and philosophy. It might be my most radical idea that philosophy is best understood as a species of design, and how it is designed determines what it can do. (I see a philosophy as a mind-reality interface analogous to a computer user interface to support intelligibility of unmanageable truths and semi-obscure phenomena. Philosophy-as-design strikes me as the furthest consequence of Jamesian Pragmatism.)

It might be interesting to converge these two themes, philosophy-as-design and design-vs-engineering. It might go like this: maybe we have been accidentally designing philosophies optimized for solving engineering problems, and further, when we think about philosophy in these engineering terms we successively engineer the possibility of design out of of our philosophies. We trust only logical rules that compel reason to accept a single conclusion, or the problem does not compute and returns a syntax error. We engineer philosophies good only for engineering, and this has distorted our understanding of what a science is and can be, including the social sciences. This is why 20th Century social sciences and social engineering are linked: social engineering was all that could be done with the philosophy that thought the social sciences.

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I’ve been groping with a vague new thought. Generally we define sciences ontologically, by their object of study. What if we defined sciences pragmatically, by the types of technologies they produce? The pragmatic definition of Actor-Network Theory then might be: the science that produces design. 20th Century sociology might be: the science that produces social engineering.

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For the past few years I’ve been enamored with (or maybe dominated by) Bruno Latour’s account of science and technology, and particularly his refusal to separate the domains of science and technology. Sciences use technologies at least as much as technologies use science. There is no pure scientific learning followed by pure technological application.

My intuition harasses me with the question of whether there is (or ought to be!) a similar dynamic at work in the social sciences. Currently the social sciences seem (I am not as well-informed as I would like to be) to place enormous emphasis on the front-end observational hypothesis-formation segment of the scientific method. Where is the interactive experimental moment of the scientific method, where technologies are employed to generate more knowledge? And what exactly is a social science technology, anyway? Have we asked that question enough? I am leaning toward a belief that a social science technology is a design, and in an experimental setting it is a design prototype introduced into a social situation. The social sciences merge with human-centered design practices. Not as the pure understanding that precedes a pure application, but as a profoundly mingled reciprocity.

Philosophy design

For the last several weeks I have been trying very hard to care about Anglo-American analytic philosophy. In general, though, (with some exceptions) I have found its problems and approaches to resolving problems too tedious, too inapplicable and too dry to keep me engaged. It is cognitively, practically and aesthetically irrelevant to me.

Or to put it in UX language, for me, the experience is not useful, usable or desirable. I am not the user of this stuff.

I suspect the user of analytic philosophy is other professional philosophers who want to philosophize to other professional philosophers.

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pirate_flag

Anglo-American analytic philosophy is the UNIX of philosophies.

My project is to design a Macintosh philosophy. (A well-designed thing to be used by people who don’t want to be forced to tinker with technicalities, unless they want to. And perhaps a thing that appeals especially to designers looking for tools to help them design better.)

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Philosophy is a kind of design. It is a mind-reality interface.

Every philosophy permits us to render some aspects of reality intelligible, while confusing or obscuring others; supports us in some practical activities and while muddling others; helps us intensify the feeling of value of some things while devaluing others. In other words, a philosophy makes our life experience as a whole useful, usable and desirable. But like with every design, tradeoffs are necessary, and where to make these tradeoffs is a function of the user and the use context. We can be conscious about it and make these tradeoffs intentionally — or we can be like bad clients and persist in trying to have it all.

And as with all good designs, philosophies disappear.

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Even bad interfaces disappear, leaving only frustration, alienation, friction, dissipation, confusion.

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We would laugh at an argument over whether iOS or Android is truer. Maybe it is time we laugh at philosophical arguments the same way. Let other people  sit around and debate whose philosophy does the best job of representing the truth. I will do an experience assessment.

 

Scientific Method vs Lean Startup

In his instant-classic The Lean Startup, Eric Ries restores some crucial components of the Scientific Method to innovation processes, long-neglected by “scientific” management.  Among his most important restorations is the the experimental practices that are the heart of scientific discovery. This is enormously important: without experiment, the creative dimension of science is lost and “scientific rigor” of quantification becomes an expensive, time-consuming and intrinsically conservative hindrance to doing anything unprecedented.

However, I do not believe that Ries has restored the entirety of the Scientific Method, and for the sake of setting up an unimpeded engineering-dominated process, has omitted or de-emphasized key non-engineering components that improve outcomes and shorten timelines. Here is a partial list of omissions:

  1. Hypothesis formation. Hypotheses are not just guesses which can be tested experimentally. Hypotheses are informed guesses, and it is on-the-ground-discovery that informs mere guesses and transforms them into hypotheses. Starting with a hypothesis rather than some dude’s random notion can reduce development cycles. Also, some ideas are so weak that no amount of pivoting will tweak it to awesomeness.
  2. Theory. Theory in science is what directs experimentation and lends knowledge a progressive thrust. Without an appropriate theory, experiment devolves into aimless and fragmentary trial-and-error. This kind of aimlessness and fragmentation in a business context translates to confusing and disjointed products. It is not that Lean Startup does not accumulate knowledge, but that its “validated learning” is too product-centric and not nearly user-centric enough. Lean Startups know everything there is to know about their own product and the possible permutations of their product and the customer behaviors and reported opinions about the product, but insights into the user’s inner life and outer context — the things that inspire the best design ideas — will not readily surface using Lean Startup methods.
  3. Crisis. Without the rigor of theory and the discipline of reflection, the kinds of problems that produce revolutionary solutions cannot come into view. Teams will hack their ways right past the crises that and miss the chance to find simple radical product insights. This is the precise point where philosophy can become a competitive secret weapon. According to Wittgenstein “A philosophical problem has the form: ‘I don’t know my way about’.  Isn’t innovation  all about finding, posing and solving such problems?

I’m going to read as much as I can about Scientific Method and develop this thought further and support it with some research. But I’ve been sitting on this idea too long, and I wanted to at least sketch it out.

 

Outline

Introduction

  • What philosophy is
  • What designers do: empathy (as opposed to art which is sympathetic) creation of useful, usable and desirable things
  • Practical use of philosophy for design
  • Truth as reality interface (a useful, usable and desirable philosophy.)
  • Anatomy of this book: ontology, epistemology, ethic.

Ontology

  • Ontology = inquiring into being = asking “in what sense is this real?”
  • Being encompasses more than physical entities
  • Many kinds of being exist: objects, time, perspectives, imagination
  • Designer’s ontology: the more ways one sees in what sense entities can exist the more space a designer has to work
  • Order bounded by chaos
  • Chaos is superabundance of orders
  • Order filters chaos
  • Practical consequence of chaos: surprise
  • Knowing chaos means openness to surprise: nonsense might be not-yet-seeing-the-sense
  • Perpetual possibility of “otherwise”, esp. when otherwise seems impossible
  • Horizon and the otherwise — horizon always feels complete and excludes the otherwise
  • Pluralism: coexistence of ontologies united in possibilities of otherwise — possibilities which can (and ought) to be sought and actualized (“fusion of horizons”)
  • An ontological framework: a simple way to conceive multiplicity of being (metaphysical manifold)

Epistemology

  • Epistemology = inquiring into knowledge = asking “how do we know?”
  • Knowing is filtering (determining relevance) and relating
  • Knowing is both explicit and tacit
  • An epistemological framework: a simple way to conceive multiplicity of knowing (venn – name?)
  • Tacit know-how: skilled wordless interaction with concrete realities
  • Tacit morality: sensing value
  • Perspective and pluralism
  • Pluralism vs reductionism
  • Perspective and inspiration: the upside of pluralism
  • Knowing is social: “How do we know?” more than “How do I know?”
  • Self as a society
  • Knowledge shows realities: aletheia
  • Synesis: seeing realities as together with others together
  • Positivity and negativity: facts and questions
  • Knowing a subject vs knowing an object
  • Participatory knowing versus objective knowing
  • Hermeneutic holism: knowing wholes and parts
  • Social hermeneutics
  • Social creativity
  • A methodological framework: a simple way to approach social creativity (the outspiral)

Ethics

  • An ethics sustains an ethos (lifeworld)
  • Designer’s ethos: Maximum diversity within unity, mediated by things
  • Designer’s ethic: Commit to learning from others in order to design to them and provide them a place in the world
  • Designers outfit an ethos with things that support it — not preserve or conserve, but allow it to live and develop like a living thing
  • Enworldment: creating myriad ways to exist in the world with things and people
  • Virtue ethics
  • Virtue of receptivity: otherwise awareness
  • Learning a subject requires unlearning — unlearning is the hard part.
  • Learning involves letting go of what one already knows in order to know better
  • Unlearning is an anxious activity: immersing in perplexity
  • Virtue of sacrifice: willingness to suffer to understand another person
  • No method to emerge from perplexity
  • No way to predict the outcome
  • Virtue of fortitude: acceptance of the pain of learning
  • Inspiration as expansion of horizon: sudden acquisition of new way to see
  • Inspiration brought about by learning from others, suffering anxiety, accepting perplexity, emerging with new perspective
  • Virtue of reason: the obligation to demonstrate, persuade
  • Virtue of constancy
  • Virtue of honor – agreements

Thought scraps

  • Empathy vs sympathy
  • The way philosophy is read… hermeneutically: not step-by-step explanation
  • Blindness vs darkness

A Designer’s Philosophy

I am starting work on a book called A Designer’s Philosophy.

The book will outline a comprehensive philosophy suitable for a designer. To some extent it will include a philosophy of design, but that will not be its primary focus. One of the central, deliberately accepted assumptions of the work is the principle of pluralism, which is why it is “a” philosophy for one particular way of approaching life. This book will offer a set of conceptual tools to help a certain kind of person self-orient, understand, articulate and act in the world in a cohesive, consistent and meaningful way: a sort of user-interface for the environing, pregnant chaos we know as reality.

It will be based very heavily on American Pragmatism, phenomenology and philosophical hermeneutics (fused in the tradition of Richard J. Bernstein), synthesized with several like-minded but diversely-focused parallel practical traditions including current UX practice, Soft Systems, Design Thinking and Actor-Network theory. I will also steal freely from late Wittgenstein, various Existentialists, philosophers/historians/scholars of science and even some not-very-reputable theologians.

But this will not be a scholarly book. I will do my best to include no quotations or footnotes, or anything that complicates the dead-simple but elusive concepts this book exists to convey. It will be a comprehensive, organic vision and whatever introduces a seam or calls attention to a grafting scar, such as a nod to the discoverer of this idea or that, will be cut, smoothed and disguised to the best of my ability.

In other words, this book will be a great theft. I will acknowledge the thinkers to whom I owe an intellectual debt in one little easily-skipped blurb introducing a bibliography. Essentially, I am going to steal a great number of insights and make them my own, then provide a list of the households I hit as a cursory acknowledgement of indebtedness. But in fact, it will be an act of thieves’ honor: “I’ve hit these homes and made off with all the loot I could carry in my own arms. I think I grabbed the best stuff, but it might be profitable to hit it again.”

My goal is to make this book as visual, as simple and as compact as possible. If I can distill it into a pamphlet of 16 pages of diagrams that will be perfect, because that makes letterpress a viable option.

The philosophy will divide into three parts (not including introduction and conclusion):

  • Ontology: “What is being?”
  • Epistemology: “How do I know truth?”
  • Ethics: “How should I live?”

The book will be 100% free of techniques, case studies, scientific corroboration and any other content that might give it the slightest chance of success. This book will be beautiful, and meant to be fetishized (and fetishized with the purest conscience, because the book will show why fetishes are necessary and valuable). My view is that while philosophy can be understood as a form of pre-science indispensable to scientific progress, it can also be understood as a form of art, and at its best is an inseparable synthesis of prescience and art, a beautiful and inspiring surveying and mapping of a field of possibility upon which methodical disciplines can travel, settle and flourish.

Because it is unlikely to sell and because I want complete control over its physical form, I’m anticipating self-publishing it in a very small run.

Worldviews

A worldview (weltanschauung) is a holistic vision of existence, which by its nature has an appearance of completeness. It is a totality comprising 1) perception of a particular pattern or field of relevance and irrelevance in its experience, 2) conceptual articulation of relevant experience into an interrelated, nested system of categories, 3) appraisal of values according to tacit but self-evident standards, and 4) the development of a characteristic set of practical responses to its experiences. All this manifests as an individual vision of the world — a way of seeing — but it also naturally generates outwardly visible phenomena corresponding to the dimension enumerated above: 1) an intentional thrust, 2) a characteristic symbol-system, of language and image, 3) an identifiable aesthetic-moral style, and 4) a body of explicit beliefs and formal customs. All of this together constitutes a proto-culture, a germ of tradition.

What is not outwardly visible, however — despite appearances — is the worldview itself that engendered these forms.

“Kernel of culture, invisible as sight,
Darkless and lightless in the back of an eye”

The worldview must be sought to be found, otherwise one tends to discover and rediscover only one’s own worldview. (* See note to nerds, below.)

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(A sidenote: Worldviews are not formed in a vacuum. They form within cultural conditions, which in turn formed within cultural conditions. In the beginning is always culture, and culture is within reality, but culture is reality — and also it somehow produces cultural progeny. This is the chicken-and-egg problem. No culture, no humans; no humans, no culture.)

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My theory: Coherent worldviews are constantly, spontaneously generated by a variety of spiritual impulses: philosophical, artistic, mystical, political, etc. Some cultures promote their production, others suppress them, but they are always coming into existence, and most die off without attracting the slightest notice, perhaps because the worldview itself lacks awareness of its essential differentness. But some worldviews acquire vivid expression as actions or artifacts, and gain cultural currency — and not necessarily from minds congenial with the actor or author of the works.

The symbol-systems in particular (especially when separated from the rest of the “tradition”), meant to represent particularities of the engendering worldview (its “meaning”), are also frequently capable of representing or describing features of other worldviews, quite different from the origin.

In particular, the symbol-systems are capable of hosting several perennially recurring worldviews, found in nearly every time and place, which recur precisely because they are capable of thriving within just about any symbol-system. They enter into the symbol-systems and animate them various spirits, and to the degree that these spirits can harmonize (however uncomfortably) within these symbol-systems the culture gains viability and force.

Three of these recurring worldviews are of particular interest: Fundamentalism, gnosticism, and philistinism.

  • Fundamentalists interpret symbols strictly literally, which means in strictly objective terms, using violent magical stop-gap concepts to fill in the gaps and form a totalistic worldview. In regard to others, fundamentalists oppose and impose.
  • Gnostics interpret symbols strictly figuratively, which means there are no gaps to fill, because the concepts are liquid, with no solid, practical obstructions to free-flowing completeness. In regard to others, gnostics stand apart, uninvolved.
  • Philistines just do what is expected, in order to keep doing, and symbols are just one of many practical concerns. In regard to others, philistines cooperate, uncritically.

Wherever there is culture, these three generic spirits move in and make their indispensable contributions. Nothing happens without them.

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  • Note to nerds:

What the discipline of hermeneutics pursues is the recovery of the generative worldview behind created forms. The pursuit is a futile one — that is, it is never brought to completion — but the pursuit of completion is the goal that makes the activity possible. For this reason, any “hermeneutic” loyal to some set worldview, for instance a “Marxist hermeneutic” or “feminist hermeneutic” is impossible. The point of hermeneutics is precisely to overcome the limits of one’s particular worldview in order to experience beyond one’s horizon and to modify one’s worldview. An ideological “hermeneutic” is a contradiction in terms.

Not that re-interpretation of common phenomena into terms of  one’s own worldview is illegitimate. This activity is necessary. But when one reinterprets an author without first earnestly practicing hermeneutics, one strips away the author’s human status and treats the author and the work as mute, passive phenomena. A reader kills “the author” for the same reason any person kills another: to extinguish an active, apparently harmful subjectivity and to render it a passive object. A corpus has an author; without an author a corpus is corpse. It returns to dust, to impersonal text, to unprotesting material with which one may work as he pleases.

Techne, phronesis, design and innovation

A passage from Richard J. Bernstein’s Beyond Objectivism and Relativism, illuminates a problem I have encountered innumerable times working as a user experience consultant: the need for predictability in innately unpredictable situations.

Before I quote the passage, I should provide some background, which involves the role of process in the practice of design, and how the need for predictability and preconceptions about process play into it.

What clients want is an established, proven process which can be applied to their business problems in order to lead them step-by-predictable-step to a predictable outcome. The ideal is maximum predictability throughout the process.

Predictability, though, can apply to many different aspects of a process. For instance, predictability can be applied to the specific form a solution will take, or it can apply to the general effectiveness of a solution to solve defined business problems. It can apply to the specific functions a solution must perform or it can aim at achieving more general goals (and leave open the question of what specific functions are needed to accomplish those goals). It can apply to varying granularities of time, ranging from the time it will take to complete the whole process, to the time it will take to complete each particular step within the process, all the way down to the number of minutes it will take to complete each sub-task in a project plan.

The question of which particular things must be predicted is very important because predictability comes at a cost. Every point of predictability necessitates a trade-off of some kind.

For instance, predictability in regard to the form a solution will take limits innovation: it means the form is pre-defined. The kind of solution available to this kind of pre-definition is most often an assemblage of “best practices”, which is a euphemism for “imitation”. An assemblage of existing elements is easily pre-visualized and implemented methodically and predictably with easily predicted results: a competently executed best-practices frankenstein will perform well enough to earn an employee a shiny new resume bullet and maybe a year’s job security. When a client comes in white-knuckling a feature-aggregate “vision”, nine times out of ten what looks like fixation on an idea is in truth only a side-effect of severe risk aversion.

Genuine innovation requires a different and slightly more harrowing approach. It requires a higher tolerance for open-endedness. Innovation entails, by definition, the discovery of something significantly new: a possibility nobody has yet envisioned and considered. Until it is discovered, the innovation cannot be shown to or described to anyone. (Innovation: ORIGIN Latin innovat– ‘renewed, altered,’ from the verb innovare, from in– ‘into’ + novare ‘make new’, from novus ‘new’).

Innovation does not necessitate radical unpredictability, though, and it also does not entail an undisciplined or purely intuitive approach. The locus of the unpredictability is in particular points within the process where discovery and the need to innovate are concentrated. At the micro-level, a solid innovation process is still mostly constituted of predictable activities, but wherever open-endedness is needed, the demand for predictability is relaxed or suspended. At the macro-level, at the overall success of the solution a solid, user-informed innovation process is predictably effective in its results, even if it is unpredictable in matters of form.

Most companies fail to innovate, not because they lack ingenious, inventive, creative people capable of innovation,  and not because innovation is unavoidably risky, but rather because the thoughtless demand for predictability at all points precludes innovation.

A big contributing part of this problem is that for many people, practice means predictability. It means pursuing closed-ended goals, and evaluating ideas with pre-defined criteria. The notion of an open-ended process, where evaluation involves human deliberation and multiple satisfactory outcomes are possible seems antithetical to “best practice”.

Here is where Bernstein becomes useful. It turns out that the Greeks were aware of this distinction, and had names for the types of reasoning  involved in each process. According to Bernstein, one of the most fundamental and damaging philosophical blindnesses of our time is the identification of techne (of technical know-how) with method. We tend to impose our conception of techne on understanding and practice in general, and in the process we lose something very important and central to humanity, a type of reasoning Aristotle called “phronesis”, generally translated as prudence or “practical wisdom”.

 The chapter from which this passage is taken is excellent from beginning to end, but here is the most directly relevant part:

…Phronesis is a form of reasoning and knowledge that involves a distinctive mediation between the universal and the particular. This mediation is not accomplished by any appeal to technical rules or Method (in the Cartesian sense) or by the subsumption of a pregiven determinate universal to a particular case. The “intellectual virtue” of phronesis is a form of reasoning, yielding a type of ethical know-how in which what is universal and what is particular are codetermined. Furthermore, phronesis involves a “peculiar interlacing of being and knowledge… Understanding, for Gadamer, is a form of phronesis.

We can comprehend what this means by noting the contrasts that Gadamer emphasizes when he examines the distinctions that Aristotle makes between phronesis and the other “intellectual virtues,” especially episteme and techne. Aristotle characterizes all of these virtues (and not just episteme) as being related to “truth” (aletheia). Episteme, scientific knowledge, is knowledge of what is universal, of what exists invariably, and takes the form of scientific demonstration. The subject matter, the form, the telos, and the way in which episteme is learned and taught differ from phronesis, the form of reasoning appropriate to praxis, which deals with what is variable and always involves a mediation between the universal and the particular that requires deliberation and choice.

For Gadamer, however, the contrast between episteme and phronesis is not as important for hermeneutics as the distinctions between techne (technical know-how) and phronesis (ethical know-how). Gadamer stresses three contrasts.

1. Techne, or a technique,

is learned and can be forgotten; we can “lose” a skill. But ethical “reason” can neither be learned nor forgotten…. Man always finds himself in an “acting situation” and he is always obliged to use ethical knowledge and apply it according to the exigencies of his concrete situation.

2. There is a different conceptual relation between means and ends in techne than in phronesis. The end of ethical know-how, unlike that of a technique, is not a “particular thing” or product but rather the “complete ethical rectitude of a lifetime.” Even more important, while technical activity does not require that the means that allow it to arrive at an end be weighed anew on each occasion, this is precisely what is required in ethical know-how. In ethical know-how there can be no prior knowledge of the right means by which we realize the end in a particular situation. For the end itself is only concretely specified in deliberating about the means appropriate to a particular situation.

3. Phronesis, unlike techne, requires an understanding of other human beings. This is indicated when Aristotle considers the variants of phronesis, especially synesis (understanding).

It appears in the fact of concern, not about myself, but about the other person. Thus it is a mode of moral judgment…. The question here, then, is not of a general kind of knowledge, but of its specification at a particular moment. This knowledge also is not in any sense technical knowledge…. The person with understanding does not know and judge as one who stands apart and unaffected; but rather, as one united by a specific bond with the other, he thinks with the other and undergoes the situation with him. (TM, p. 288; WM, p. 306)

For Gadamer, this variation of phronesis provides the clue for grasping the centrality of friendship in Aristotle’s Ethics.

 …

…for Gadamer the “chief task” of philosophic hermeneutics is to “correct the peculiar falsehood of modern consciousness” and “to defend practical and political reason against the domination of technology based on science.” It is the scientism of our age and the false idolatry of the expert that pose the threat to practical and political reason. The task of philosophy today is to elicit in us the type of questioning that can become a counterforce against the contemporary deformation of praxis. It is in this sense that “hermeneutic philosophy is the heir of the older tradition of practical philosophy.”

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To put it in Bernstein’s and Gadamer’s language: a solid, innovative design methodology requires an intelligently coordinated blend of techne and phronesis, guided by phronesis, itself. It is an immenently reasonable process – meaning that the participants in the process make rational appeals to one another in order to come to decisions – but what is being arrived at is not predetermined, and the decision-making process itself is not determinate. Many good outcomes are acknowledged as possible. The innovators are not looking for a single right solution, but rather a solution that is among the best possibilities.

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Incidentally, innovation is not needed always and everywhere (any more than predictability is). Unrestrained innovation is not a desirable goal, as fun as it may sound.