Category Archives: Pluricentrism

Since you asked…

A friend of mine has a habit of sending me emails consisting of simple, beautiful questions.

Years ago he introduced me to Christopher Alexander. When Alexander died I sent him an email, and that started a discussion of Alexander’s later work. This was the context (at least for me) of his latest question-poem:

What is value? Can it be objective?

Does it exist in everything, regardless of whether it is understood or appreciated?

Of course, I had to ruin the glorious simplicity by writing an encyclopedia of a response. The content is mostly the same stuff I am always going on and on about, but these questions inspired a different angle of expression.

But there is one new-ish move here, which might even be an insight: extending the complexity of Bergsonian time to both space (conceived in designerly contextual terms) and — best of all — to self. Just as Bergson conceived now, not as an instant-point, but as a flowing interaction of memories and anticipations, we can see the I, not as an ego-point, but as a subject-complex with flexibly mobile contours subsisting within any number of We’s. This polycentric-self idea may present an alternative to the individualist-collectivist continuum that for many seems the only conceivable possibility.

It all seemed worth posting, so here it is, in mildly edited form.


What is value? Can it be objective?

Christopher Alexander seems committed to objective value, if by objective you mean “inherent to objects” and not relative to a subject. My inclination is to see value as relational — a relation between valuer and valued. I know this is exactly the relativist conventional wisdom what Alexander is attempting to overcome — and I respect that — but I think the real goal here is aesthetic truthfulness (a species of intellectual conscience).

The trusty old Enlightenment method of logical coercion, though, is no match for the might of aesthetic bad faith. Someone who needs to lie about subjective values will become a true believer.

I think this is a religious matter, honestly. Subjective honesty is a virtue we have to cultivate in ourselves, and then we can recognize others who seem to respond to what we experience in similar ways. If discrepancies in response happen, it is more or less impossible to know if someone is subjectively dishonest, or having a strong, sincere idiosyncratic response — or has developed sensibilities beyond our own and are seeing beauty (or other subjective conceptions/perceptions) we haven’t learned to see, yet.

But if we want subjective truth, we’ll stay responsive to our own value-sense, while also looking for ways to transcend our current subjective limits (that is, we will entertain new ways of conceiving and perceiving and see what “takes”).

I think the best reason for this subjective self-transcendence is seeking more accommodating truth, supportive of community of subjective experience with others. Bigger, deeper, richer common sense.

Our We can be more than a mere aggregation of me’s and it’s (in orbit around one’s own I, even — no, especially — when we attempt to efface, factor out, or counter-balance that central I) but this requires a different good faith than the Enlightenment’s objective good faith.

The I won’t disappear. It can’t disappear because it doesn’t appear — any more than our own eyes appear in our vision. The I makes everything else appear. I manifests as a particular everything — what I’m calling enworldment.

We cannot decenter our own I no matter how we try, and when we attempt it, we only conceal its workings for ourselves and delude ourselves into universalizing our own current enworldment as the world per se. Decentering creates more monstrously self-idolizing self-centerings: misapotheosis.

What is needed now is polycentering. Let’s stop scolding our children and saying “you are not the center of the universe.” (When heard phenomenologically, this is manifest bullshit, because of fucking course every child is situated precisely at the center of the universe, and nowhere else, as every child knows!) What we should say is: “you are not the only center of the universe.”

The best alternative to egoist self-centeredness is not the self-decenteredness of altruism, but the self-polycenteredness of participation in community.

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For some reason Bergson is in the air right now. Many of us are realizing or re-realizing that every instant of time is not an infinitesimal blip on a timeline, but a complex of recollections, concurrences and anticipations. And if we look around us into our environment, as designers, objects are not aggregates of infinitesimal particles, but are environed complexes of contexts, parts, wholes, ensembles. We need to grasp the fact that the I is exactly analogous, in this way, to space and time. An I subsists within a We of present people, memories of people, who I am to others, who they are to me, what I fear from them and for them, what I desire from them, and they from me — an I is a complex of freedom and response-ability. An I is not an ego-point, it is a subject-complex.

That asterisk-shaped continuum with I-Here-Now at the center does not meet at a point but, rather at a bright nebular heart streaming out into things, times, relationships — streaming out, and sometimes withdrawing back into itself to conserve itself, or to gather energy for more streaming-out, or to die as an insular speck.

Does it exist in everything, regardless of whether it is understood or appreciated?

Again, I think value can exist in everything and ideally does exist in everything, but I’m a believer in value inhering not in the subjectivity of the valuer’s valuations or in the objectivity of the valued’s value, but rather in the relationship — in the consummation of valuing. It isn’t subjective or objective — it is “interjective”.

The value is there for us, as a self-evident universal given, if we enworld ourselves in a way that invites valuing relationships. Christians call this “entering the Kingdom of Heaven.”

The universal design brief

It occurs to me this morning that Liz Sanders’s useful/usable/desirable framework is the heart of what could be thought of as a universal design brief.

  • Useful: The design satisfies functional needs.
  • Usable: The design minimizes functional obstacles.
  • Desirable: The design is valuable beyond its function.

The goal of design research is to particularize this brief. Useful how? Usable how? Desirable how?

For me, at least, the most striking thing about such a brief is how poorly language serves its purpose. Perhaps the widest and strangest gap between academic research and design research is the role language plays in the research, especially in its output. Where the end product of academic research is normally a written publication, design research aims at producing a concrete design that users actually experience as useful, usable and desirable. Whatever words produced on the way are only a means to this end, and often design researchers are wise to say as few words as possible, and instead simply influence (in-form?), as directly as possible, the shaping of the design.

Useful is the most linguistically accessible goal. Usefulness can be summarized in terms of explicit functional needs addressable by features. When people think about what is learned in design research, those few people with any inclination and ability to imagine anything distinct typically see a method for uncovering needs. Here words serve us well. We identify a list of “jobs to be done” by the design. Some of these jobs are functional, and others are emotional or social, but all can be stated in words.

This helps explain why “design thinking” focuses most on usefulness. For most people, especially the kind of professionals who get invited to design thinking workshops, thinking is done in words.

Beyond usefulness, however, words help less — or even start to mislead and impede. Beyond the talk of usefulness, where usability and desirability is developed, design craft takes over.

Usable is the goal of removing friction and barriers to use. This should not mean (but all too often does mean) friction and barriers to figuring out how to use something. Figuring out is friction.

The flooding of the design field with non-designers from other disciplines — people who love problem solving, but lack real love of designed artifacts — who don’t notice, appreciate or maybe don’t even expect intimacy with designed artifacts — has caused a serious degradation in our usability expectations. Most designers today stop short at verbal “figure-out-ability”, instead of seeking intuitive usability.

Intuitive usability seeks spontaneous conceiving of the What, How and Why of a system in pre-use encounter, and direct wordless, transparent interaction in use.

Certainly, helpful things can be said about how to make something more usable — general principles of usability do exist — but ultimately, if spontaneous conception and tacit transparency is sought, usability is something that develops experimentally and concretely through an iterative design process. Usability can be indicated and its effect can be described, but usability cannot be encapsulated in speech like usefulness can. Usability is designed into things.

Desirability is the hardest goal. Here we try to create something attractive or compelling in pre-use and intrinsically meaningful in use. We want users to respond favorably to the intrinsic qualities of the artifact when beheld from a distance (when it is present-at-hand) and to experience an unobtrusively noticeable, ambient positivity during use when the artifact is ready-to-hand. Here, the better the design, the more reliably words fail, except maybe poetic words. Desirability is not just associated emotions, and especially not emotional uses (that is only emotional usefulness). Desirability is the je ne sais quois goodness in a design — a quiddity or thusness that makes it, to some degree, lovable. We feel the desirability of things when we feel it, and those who really know the craft of design can produce it reliably, but nobody can say how. Design researchers can help inform this effort, but much of the help is showing, not telling.

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I guess I’m doing my usual beating-up-on-words thing again.

Why, though?

I think it is this: In a world that exalts language over craft, abstraction over concreteness, theory over practice — a world where craft must talk its way to the top or languish at the bottom under the micromanagement of talkers — where Thinkers reign over Doers, because obviously this is how things are — life itself is dictated by what is sayable.

Life devolves into features — heaps of What – and the quieter qualities of intuitiveness (How) and desirability (Why) fall by the wayside. What can’t be explicated, argued, listed on a PowerPoint slide drops away into ineffable oblivion.

Overall, life gets more and more useful… while growing less usable, less intuitive and less desirable. Life feels artificial, overwhelming and not worth the effort.

This artificiality seems to us to be the cost of progress. We see no alternative but returning to nature — retrogressing to simpler times.

But design offers an alternative to the A/B choice of progress into artificiality or return to nature.

Design offers second-naturalness.

But to get to an overall second-natural state we need to 1) raise our expectations of what we make for one another, and 2) kick our language supremacy and relearn reverence for craft. The more we can do this, the better chance we will have to instaurate a world that we experience as useful, usable and desirable.

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Polycentric design seeks usefulness, usability and desirability for a plurality of actors who interact with things and one another. It seeks systems of mutual benefit, which make the system itself manifestly beneficial.

Do we know how to think in a way that supports acting in a way — making in a way — that supports polycentric design?

Do we actually understand what it takes to accommodate pluralistic mutuality?

Don’t we all sort of assume that all people ought to share our ideals, and that if only they would, that we could finally make progress toward something better? Don’t we think their resistance to what we want is an illegitimate obstacle that ought not exist? And don’t they think that about us?

We don’t want to discuss what ought to go without saying. We are exasperated, offended! We need to move on, make progress.

In design — real design that doesn’t just think design, but does design — this ironing out of mutuality demands things of us that seem unreasonable. The politics of what constitutes progress is the hardest part of making progress! But we want to skip this part, and just make progress as we see it, accusing the other who wants to make a  progress toward another ideal (or away from something experienced as undesirable or wrong) as mere obstruction. So pluralism, like design,  must not just be thought, but done.

Design is the practice of pluralism. Doing design, doing pluralism, and being unable to escape its terrible demands has forced me out of my head, down into my arms, hands, legs and feet and deep into my own heart. I have been forced to move my body to unfamiliar places, so I can watch how people do things, so I can hear them talk about what they are doing, why they are doing and how they feel about it all, so I can soak up the je ne sais quois of how they decorate, equip and inhabit their environments — and this moves me. I have worked and struggled to come to agreements with my colleagues and clients on what we have learned and how it is significant, and this has rarely been easy. Frequently, we have had to wrestle with perplexity together, to develop tiny, local philosophies to make what we intuit intelligible, thinkable, discussable. This has forced me to learn apprehension tolerance, and the art of summoning goodwill in the midst of angst.

To do these things at commercial velocity, and to survive as the kind of person I want to be, I have had to rethink how I think, rework how I work, redesign how I design — re-enworld myself — over and over again, iteratively.

I am convinced that what prevents us from designing better is our way of thinking. Our manner of thinking, our expectations of thinking — undermines our doing, and our capacity for doing-with — deep forms of collaboration.

We need a philosophy of polycentric design. I’ve made a solid start in designing one. I believe if I can get others to adopt my prototype and collaborate on developing it further, this way of understanding, this designerly way of enworlding ourselves together, could help us align on the kind of progress we would like to make together so we can move past this current dangerous-feeling impasse.

Polycentric virtues

Until quite recently, design has been monocentric.

All the various x-centric design disciplines were named after the single protagonist of the design. User-centered. Employee-centered. Customer-centered. Citizen-centered. In search of something more general and accommodating, most designers have settled on “human-centered’.

Human-centered design centers design on the experience of a person. While “human” can, of course, mean more than one person, in actual human-centered design practice — in the methods employed — it must be admitted that human meant one human. Designers nearly always focused all attention on the segments of people who might wind up a person at the center of their design, and they did this in order to ensure that it is useful, usable and desirable for whoever that might be.

Lately something new — much newer than it seems at first glance — has emerged: polycentric design.

In polycentric design multiple protagonists are simultaneously experientially centered. Multiple storylines — each an experience some person is having — weave together, converging and looping at points where people interact with one another, separating where people experience things alone. Polycentric design concerns itself with all the storylines equally, and attempts to make every point in this complex mesh of experiences useful, usable and desirable for everyone.

This new development in design began when human-centered design principles were applied to service design.

Even as far back as the early-90s (two decades before service design became human-centered) service design considered the entire service — not only the receiving of the service, but also the delivery and the support of the service — as a single designed system. The delivery and support of the service is not secondary to receiving the service, but of equal dignity and deserving equal focus.

So, when a human-centered design approach is applied to service design, then, the humans who are centered multiply. Any point in the experience where any person experiences anything in the receiving, delivering or supporting of the service — including where people experience interacting with one another — is framed as a design problem. It is a design problem part (a service moment) embedded within a design problem whole (the service) and the success of that moment and that whole is assessed by whether everyone valued what happened and feels that they participated in a win-win.

Designers debate whether service design is a species of human-centered design or vice versa. There is truth to all sides of the debate. I think they were both decisively transformed in the process and I like calling that transformation polycentric design.

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Part of the reason I like to claim that polycentric design transcends both human-centered design (one person considered in first-person) and service design (originally multiple people considered in third-person) is that polycentricity challenges so many of our basic views outside of design — ideas bound up with what I believe are rapidly-obsoleting moral attitudes.

For instance, often we try to temper the natural egocentricity of children by telling them they are not the center of the universe. But why not instead tell them “you are not the only center of the universe“?

Or social activists will speak of decentering privileged groups. Why not instead extend centering to those who have been marginalized or excluded, and polycenter all people?

And consider altruism’s reflexive exaltation of martyrdom. Good people sacrifice their interests to the interests of others. But with polycentrism the selfless refrain of “not me, but you!” can be humanely transcended with an unselfish but also unselfless response: “not any one of us, but all of us.”

When we learn to think polycentrically, much more is possible than me getting my way, or you getting yours, or each of us compromising. We can rethink situations, we can philosophize pragmatically, and find entirely new ways to conceive what we face and find solutions preferable to all than the relatively impoverished conceptions we began with.

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Oh, am I being an idealistic dreamer? Am I not tough enough for the hard truths of reality? for waging war for what matters?

I will argue the opposite.

I see tough-guy refusal to compromise, and resignation to the necessity of losers to produce winners as evidence of philosophical cowardice.

I see it as bullshit macho posturing of people who cannot handle the unknowability of the unknown and the dreadful apprehension one feels confronting what exceeds us and defies our language and even our thoughts.

(I overstate my position, in order to remind us that anything can be redescribed to look brave or cowardly, or realistic or delusional.)

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What does it take to do polycentricity?

In individuals, it requires rare goodwill toward I-transcending We. It requires courage in the face of incomprehensibility — an ability to feel intense anxiety and antipathy, but not to obey it. It requires faith in the inconceivable becoming conceivable — so that our blindness to what might emerge if we approach problems in I-transcending We stops being evidence of impossibility.

And sadly it requires more that one person to possess polycentric virtues. In fact, it requires everyone involved in a polycentric situation (which is all situations) to commit to these virtues.

Most of all requires us to change our relationship to apprehension. Whatever we apprehend — a That we can touch with the tip of our mind — but which we cannot comprehend as a What we can grasp — makes us feel apprehensive.

When we take apprehension at face value, and conceive either the phenomena in question, or the other person forcing these phenomena to our attention — or both at once! — as signaling an offense or threat, we cannot entertain any important possibility that stands outside our comprehension.

And outside our comprehension is precisely where polycentric possibility stands!

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For quite some time I’ve been arguing that it is helpful to reconceive philosophy as a design discipline.

More recently I’ve realized it might be even more helpful to reconceive philosophy as a polycentric design discipline.

Why polycentric design matters

Susan and I are having a very fruitful conversation today. She just told me to post something I said to her:

Most of the brokenness in the world today is caused by bad interactions between people.

People leave these bad interactions feeling drained and dispirited, sensing that they lost more than they gained.

Polycentric design is the practice of redesigning these interactions (or the contexts and conditions of the interactions), so that interactions work out for everyone involved. Somehow each person gains more than they put in.

Good polycentric design  produces stone soup effects.

When I finish the book I’m working on now, which zero people will read, I’m writing Polycentric Design, which I hope several dozen people might read.

Engineering, monocentric design, polycentric design

All engineering is done for some human purpose, even when it does not focus on the people who will eventually use it. Every engineering problem is defined with an eventual use in mind. An engineer develops a system that solves the defined problem.

Once the engineered thing is used by someone, however this can be viewed as a larger system — a hybrid system composed of interacting human and non-human components. It is now a design.

It is the job of the designer to develop hybrid systems of interacting human and non-human elements.

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Let’s shift how we look at design, and view it in a cool, objective, impersonal and engineerish light. Imagine a person, who we’ll name “User”, interacting with an engineered artifact which we will call “widget”.

If User understands the widget and uses it to do something useful in a desirable way, User is likely to choose to stay engaged. The human and non-human components stay connected together, interacting systematically, and functioning together as intended. But if User finds the widget confusing, difficult, useless or unpleasant and chooses not to stay engaged, the hybrid system loses its human component, and falls apart as a design, even if that isolated widget functioned exactly as it was engineered to.

Designers talk a lot about experiences. Good experiences are ones that keep people engaged as participants in a hybrid system completed by their use. Bad experiences cause design system to lose their human parts and to break into unused engineered components.

For this reason, many designers say that their ultimate output is experiences. I would argue that these good experiences are the best means to another end: to keep the human part of hybrid systems engaged in willing participation in hybrid systems. (* See note below if you want some political provocation.)

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I came up with this way of seeing design and engineering when I was trying to explain to my engineer father why design research is so important. He was a ceramic engineering professor and taught classes on material science. He’d teach engineering students how various kinds of glass or other ceramics performed under different conditions so they would behave as expected when used in components of engineered systems.

I told my dad that design researchers were like material scientists for the human components of design systems, but much of what we needed to understand what was happening subjectively with them, as well as physically.

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To repeat: every engineered component is implicitly part of a larger design system.

This can be carried forward one more step:

Every design used by some individual person can be seen as a node in a larger polycentric design system — which happens, not in individual experience, but as a social system, among interacting persons, each having an experience of the interaction, each choosing to engage with or disengage from the system.

A monocentric design (focused on a single person) becomes part of a polycentric design system  when it shapes and colors how multiple persons interact with one another within a social system.

*

People sometimes ask how user experience (UX), customer experience (CX) or employee experience design relates to service design.

UX, CX and other Xs  are monocentric design disciplines.

Service design is a polycentric design discipline.


Note: For political reasons, it has been unwise to express what designers do in this way, because it implies changes in method, organizational design and, possibly, reporting structure. Someday perhaps we’ll heed these implications. Engineering efforts should be informed, defined and directed by designers. But the industrial revolution is still not finished winding down, and we still live in an engineering age. Engineers and other STEM disciplines are thought to hold the answers to life’s problems. This exaltation of STEM is actually creating most of these problems, not solving them. And the identities of STEM practitioners has zero to do with it, either — the disciplines themselves methodologically exclude precisely the considerations that most need to be included and considered in resolving societal problems. If you are trying to solve the wrong problems, or if the problem is misframed, no amount of technical ingenuity will help. But this is a whole other diatribe.


Philosophy is a polycentric design discipline.

Philosophy as polycentric design

Peter Gordon’s electrifying introduction Cassirer’s Philosophy of Symbolic Forms: has sparked some insights. I’ll quote the core passage, with comments and responses:

History has not been kind to Cassirer, but we should ask ourselves if his criticism was so wide of the mark. It was Cassirer, after all, who grasped the philosophical implications of the natural sciences and especially modern mathematics and physics, whereas Heidegger betrayed the superfciality of his thinking on all such matters when he declared that “science does not think.” Today when so many of our contemporary problems confront us with the need to move beyond the unfortunate divide between the natural sciences and the humanities, Cassirer’s philosophy may offer greater promise. All the same, Heidegger may have been right to suggest that the old dogma of transcendental humanism could not be sustained without a covert appeal to metaphysics. Cassirer occasionally reads as if he meant to give up on metaphysics to develop a kind of phenomenology without foundationalism. But most of these gestures are only half-convincing. The urgent point of dispute at Davos remained unsolved: can there be objectivity without metaphysics?

This compulsion to overcome metaphysics has, for me, become problematic. How was this collective decision to reject metaphysics made? Was it even argued, or was it just collectively decided as a fashion?

What tradeoffs have we been making for collectively adopting this stance?

One solution was developed by philosopher and social theorist Jürgen Habermas, who delivered a lecture in Hamburg in 1995 on the dual occasion of the rededication of the Warburg Library and the fiftieth anniversary of Cassirer’s death. Habermas expressed in his lecture great admiration for Cassirer and extoled him as a champion of democracy and Enlightenment at a moment in German history when such champions were all too few. But he also suggested that The Philosophy of Symbolic Forms did not succeed in liberating itself from the conventional paradigm of a “philosophy of consciousness.” For Habermas, the philosophy of consciousness is the name for any philosophical doctrine that describes meaning from the isolated perspective of a transcendental subject who comes to know the world primarily through representations. Over the course of the twentieth century, many philosophers have come to see this paradigm as antiquated and indefensible, chie!y because it relies on a crypto-metaphysical conception of a transcendental subject who stands beyond its own field of operation.

Full disclosure: I believe my own philosophy, despite being antifoundationalist and concerned as much (or more) with immediate, preverbal interpretations and interactions as it is with representations, is, essentially, a “philosophy of consciousness”, but that not only is this not undesirable, I think it is good and important, given the purpose of my thinking, which is the systematic design of conception systems.

It serves as the grounds of meaning but can give no account of its own genesis. Habermas tries to resolve this dilemma without following the path of metaphysical skeptics such as Heidegger and Foucault.

Good! The academic canonization of these two deeply illiberal men has been ruinous. I will even argue that the youthful judges of the Davos debate were, themselves, caught up in the same illiberal mood that plunged Germany and the USSR into totalitarianism, and judged the debate by this same illiberal logic. The world, including its intellectuals were in an illiberal mood, and it was that mood, not reason, that judged the debate.

Instead, he understands objective meaning as the shared creation of an irreducible plurality of subjects who build up the world through intersubjective communication and praxis. This solution helps to secure the objectivity of our language and our moral-political commitments even though it is an objectivity that has dispensed with the need for metaphysical grounds. This ideal of an intersubjectively validated objectivity derives originally from the German idealists, but one can glimpse in Cassirer’s thinking a certain anticipation of Habermas’ solution.

This! We are having exactly this same debate in the world of service design. In fact we were debating it as my company just last week: Is service design (SD) a flavor of human-centered design (HCD), or is HCD a sub-discipline of SD?

My argument is that HCD is evolving from an essentially monocentric discipline focusing on the experiences of isolated individuals to a polycentric discipline, focusing on interactions among multiple actors, each of whom is having an experience. (Services are only one species of polycentric experience, and I think treating services as the overarching category is reductive and unhelpful.)

Much of what I do as a service designer is design philosophies that can support collaboration among interacting collaborators from varying discipline and responsibility levels within organizations. And it is precisely in this space among intellectually diverse people that philosophical (hermeneutical, dialectical) abilities are needed.

Thinking of philosophy not only as a design discipline but as a polycentric design discipline feels explosively fruitful.

The Philosophy of Symbolic Forms is an ambivalent work that sits at the boundary between two epochs in the history of philosophy. It points in the direction of a post-metaphysical theory of the symbolic without wholly liberating itself from the older paradigm of the philosophy of consciousness. We can occasionally glimpse its author as he struggles to overcome his own philosophical inheritance, even if its authority remains too strong. This may help to explain the strange feeling of untimeliness that seems to emanate from the pages of this unusual work. Cassirer himself was a man between epochs, a contemporary of Einstein who could effortlessly call to mind lines of poetry from Schiller and Goethe. Though unashamed of his origins, he was indifferent to the claims of nation and tribe; he saw in Judaism only one source for the rational universalism that was the common inheritance of all cultures. A humanist philosopher in an age of extremes, he was in many ways the supreme representative of a world in eclipse.

Although he was fortunate enough to escape the European catastrophe, he did not live long enough to see the new world that would emerge from the ruins. Whether he could have felt at home in this new age of specialization is doubtful. Erudition today is a rare commodity, and it has become just one commodity among others. For good or for ill, philosophers these days no longer have the habit of quoting Goethe. But if we look past these marks of old-world erudition, we may yet find that The Philosophy of Symbolic Forms can come alive with new insights that even its author may never have anticipated. No genuine work of philosophy belongs only to the past.

Of course, I myself feel situated at a moment in history where liberalism is colliding with a collective illiberal mood, so Cassirer is becoming a heroic figure for me.

Please do not decenter yourself

Decentering one’s self or one’s identity as a response to one’s former egocentrism or ethnocentrism is just this year’s model of altruism.

Altruism is benevolence modeled on a stunted vision of individualism, which it tries to overcome by simply inverting it: Selfish people care about themselves at the expense of others, so unselfish people care about others at the expense of self.

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We’ve experienced the consequences of the altruistic ideal in design.

In the late 1990s and 2000s user experience design (UX) set out to help organizations stop being org-centric, and instead to be user-centric or customer-centric. Organizations who listened to us invested in research to find out what their customers wanted them to be and tried to become that. And everyone got told approximately the same thing, so wherever UX did its thing organizations started looking expertly, unobjectionably, and blandly alike. There was nothing wrong with the solutions — UX had seen to it that all flaws were removed — but there was nothing spectacularly right, either.

The solutions were well-informed, but poorly-inspired.

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I want to argue that an impoverished understanding of personhood is at the root of the uninspired, uninspiring, unobjectionable but bland products of UX.

But I want to take it further and claim something more general and consequential:

The impoverished understanding of personhood that belongs to altruistic ethics is responsible for uninspired, uninspiring, unobjectionable relationships incapable of sustaining personhood.

The high divorce rate, the empty depravity of hookups, the shallowness and fragility of friendship, the feeling of victimization and oppression that motivates so many young activists to hunt down and punish whoever is responsible for one’s own bad experience of life (and, it appears, one’s own self-contempt) — all these are caused by a theory and practice of personhood that can only produce empty relationships and selfless, decentered alienation.

This nothingness at the center where somethingness ought to be — nihility — is not neutral or numb or Buddhistically empty or void. On the contrary, nihility torments, aches, rings, glares, and stinks in its absence.

Our last two generations were aggressively indoctrinated in this decentering, altruistic ethic of goodness. They, in turn, are replicating it everywhere they can, motivated by intense resentment toward a world that has put them in this state. Or, as they prefer to put it, out of a selfless love for the oppressed, with whom they identify.

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I would propose as a replacement for this altruistic vision of personhood — self as an inert subjective object, a discrete, body-sized soul which moves around in space expending its limited resources caring for its own self or caring for other selves — with something radically different. I propose that we see selves as radiant centers, comprising smaller radiant centers, and contributing to larger radiant centers. A person is one unit of such centers, possessing a sort of center of gravity, based on the dynamic arrangement of centers at any given moment. Each of these centers, being radiant, extend in their being outward. In other words, they exist. Ex- “out” + -ist “be”.

But these radiant centers, with their own personal “I” center of gravity, also constitute larger units of being, and these larger units are relationships. These “we” relationships change the dynamics within the person, and brings that person to exist within the larger being, as a member of the relationship as well as remaining a person.

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The meaning of love changes with this reconception of personhood. Love is not so much a love of the other as other, but as a fellow participant in a relationship that is the next scale upward of oneself, a larger self in whom one is a participant — a participant in something real and transcendent to self, within whom one subsists as oneself. In the altruist conception of love the other is the object of one’s love, “I”, the subject, love “you”, the direct object of the love. In this new understanding of love, love is an enclosing subject within which love happens between persons.

*

The meaning of empathy — another favorite word among altruists — changes with this reconception of personhood.

Empathy becomes a participant’s direct perception of the state of the larger beings of which it is a part. It is felt via the shifting dynamics of radiant centers within oneself in response to the changes of surrounding transcendent centers. Empathy is felt, but we lack language for its experiences — we have no “red”, “yellow”, “green” or “blue” — and so the speaking part of our mind (the only part of our mind the speaking mind acknowledges) refuses to acknowledge the reality known to empathy. Empathy is a sixth sense — a mode of perception, experienced with immediacy — and it is undeniably real to those who accept its reality.

Empathy is the furthest thing from intensely imagined feelings of others, or the reaction one has to stories of other people’s suffering. What is called empathy today is more often just emotions generated by vivid imaginations, the virtue of avid readers of sentimental fiction.

*

A lot of pretty-sounding Jewish and Christian platitudes make very new sense when heard with ears that hear this way. In marriage we become one in flesh. We are to love our neighbors as ourselves. The Christian idea that the Church is the bride of Christ. I even recognize this vision in Alain de Lille’s formula: “God is an intelligible sphere, whose center is everywhere and whose circumference is nowhere.” Seen this way, each center is one of infinite sparks of God, who approaches God by participating in ever-expanding nested scales of radiant being.

So, forget altruism. We do not give ourselves up in order to have the other. We give up the limits of our discrete, body-sized soul in order to participate in larger and larger personhood, and it is this alone that makes life lovable, because this participation as persons, in new, larger persons is what love is.

*

By this logic:

  • We should stop telling our children “You are not the center of the universe.” Instead tell them “You are not the only center of the universe.”
  • We should stop doing user-centered or customer-centered, or any-centered design. A better ideal is polycentric design.
  • We should not decenter ourselves. We need our centers! We should polycenter ourselves.
  • We should absolutely not tell other people to decenter themselves. We may invite them to polycenter — as I am doing here, now.
  • We should not express love as “Not for me, but for you, alone.” We should instead express it as “Not for me, but for us, together.”
  • We should not treat gifts as transfers of ownership from giver to receiver. We should instead see gifts as investments what did belong to me, alone, now belongs to you as a member of we.
  • An identity should not be viewed as a classification that makes one person the same as another. Identity is identifying oneself as a member of a group, within whom one subsists. Identity is something we do, and it is not something another person can do to another — at least not respectfully.
  • We are never more self-centered in our small body-sized self than when we refuse to hear another perspective offered to us in good faith, but instead cling to our own omniscient already-knowing. Clinging to altruism does not make us less selfish, it destroys our selves, the very being who can love and be loved.

Defining service design

Service design is the practice of shaping sequential value exchanges so that each actor gains return on investment.

Or, service design is the polycentric design of sequential value exchanges.

Service design is the practice of shaping sequential value cocreation so that each actor contributes something, then receives more in return.

From Irrational Man

William Barrett, Irrational Man:

If philosophers are really to deal with the problem of human existence—and no other professional group in society is likely to take over the job for them—they might very well begin by asking: How does philosophy itself exist at the present time? Or, more concretely: How do philosophers exist in the modern world? … Philosophers today exist in the Academy, as members of departments of philosophy in universities, as professional teachers of a more or less theoretical subject known as philosophy. This simple observation, baldly factual and almost statistical, does not seem to take us very deeply into the abstruse problem of existence; but every effort at understanding must take off from our actual situation, the point at which we stand. “Know thyself!” is the command Socrates issued to philosophers at the beginning (or very close to it) of all Western philosophy; and contemporary philosophers might start on the journey of self- knowledge by coming to terms with the somewhat grubby and uninspiring fact of the social status of philosophy as a profession. …

“Not enough has been made of this academic existence of the philosopher, though some contemporary Existentialists have directed searching comment upon it. The price one pays for having a profession is a déformation professionelle, as the French put it—a professional deformation. Doctors and engineers tend to see things from the viewpoint of their own specialty, and usually show a very marked blind spot to whatever falls outside this particular province. The more specialized a vision the sharper its focus; but also the more nearly total the blind spot toward all things that lie on the periphery of this focus. As a human being, functioning professionally within the Academy, the philosopher can hardly be expected to escape his own professional deformation, especially since it has become a law of modern society that man is assimilated more and more completely to his social function. And it is just here that a troublesome and profound ambiguity resides for the philosopher today. The profession of philosophy did not always have the narrow and specialized meaning it now has. In ancient Greece it had the very opposite: instead of a specialized theoretical discipline philosophy there was a concrete way of life, a total vision of man and the cosmos in the light of which the individual’s whole life was to be lived.”

So, what would be a better position in life for informing a total vision suitable for a broad range of human existences? I would say that being a human centered designer would rank near the top.

I’m reading Irrational  Man, because I’ve been working on redescribing my philosophy in more existentialist language. My project does draw heavily on pragmatist thought, but its ethical core is an existentialist one — but one tempered and matured by insights from distributed cognition, postphenomenology, the material turn in the social sciences as well as human-centered and emerging polycentric design practices.

Experience mesh

I recently conceived and developed a new kind of design artifact that seems to be taking off in the service design world. I gave it its name. I call it “experience mesh”.

The purpose of experience mesh is to represent a multi-actor design without taking any of the actors to be more primary or central than any others. This is crucial, because the main advancement of service design over older user-centric or customer-centric or any other mono-centric approach to design is that service design is polycentric.

Polycentric design does not focus only on one actor, but looks at the experiences and especially the interactions between multiple actors to ensure that all actors are having a good experience and are interaction with one another in mutually beneficial ways. Through these distributed actions, a service exists as a service, and lives in the way societal beings live.

What has been bothering me about the main design deliverable of service design, the service blueprint — and what inspired the framing of the problem that led to experience mesh — was that a blueprint is only partially polycentric.

The very format of the service blueprint has been impeding service design’s evolution beyond the single actor perspective. Though service blueprints do represent multiple actors, the whole thing is organized around one protagonist’s storyline (usually the customer). The other actors delivering or supporting the service are viewed only in reference to the protagonist, appearing and disappearing on the frontstage and entering and exiting the backstage, called into existence by the needs of the protagonist.

But much of what is most decisive in the service experience of these other actors happens completely outside of a blueprint oriented around a customer. For instance, a call center agent who materializes in a middle of a blueprint, when a frustrated customer calls to ask about her bill, also arrives on the scene with a backstory of his own. That morning he attended a team meeting, where he was exhorted to reduce call times and to increase up-sells and cross-sells. The scorecard he keeps on his desk by his keyboard, shows that his numbers are down. No commissions this month! Also, he is sitting in a cavernous room with agent stats (including his) projected up on the wall the size of a movie screen, and he is surrounded on all sides by teamwork posters, performance award trophies and other motivation aids. These moments and touchpoints omitted from the customer blueprint will affect how that agent feels about his life throughout the day and the quality of his interaction with the customer when their storylines eventually intersect. Longer term, they will help determine whether this call agent is inspired to stay at his job and jazzed about helping customers, or whether he ends up ground down to robotic apathy, looking for opportunities to quit as soon as he can. These omissions from the customer-centric blueprint might very well represent the problems most needing service design interventions.

An experience mesh keeps the customer’s, agent’s and all other actors’ storylines complete and unbroken, loosely weaving them together to show how the overall design of the service impacts the lives of everyone involved. Where the storyline threads converge and loop together, both actors are frontstage to one another in an interaction. When their storyline threads diverge (and perhaps loop with storylines of other actors within the service) they are backstage to one another.

But every actor’s experience with the service is shown in its full continuity and placed within the scope of the service design. Everyone has a continuous, unbroken story. Nobody is disappearing and reappearing in service of one primary actor who is placed at the center of the service design. Everyone is viewed as the center of an experience, which can merge and harmonize with each interaction, all of which can and ought to be designed as a single multi-actor system: this is polycentric design.

Experience mesh is still imperfect in execution. I think it might be one of those artifacts that benefits from the flexibility of digital tools, and might find its ideal form when it sheds the constraints of its physical paper and tape origins. But the problem experience mesh is meant to solve is now framed, and as John Dewey said, “a problem well put is a problem half-solved.”

What would a designed philosophy look like?

I’ve been bothered by a simple question: if philosophy is, as I believe, a design discipline, what is 1) its material, 2) its specifications (“deliverables”, the plan of the designed thing), 3) its artifact (the designed thing itself), and 4) its actualization (the actual using of the designed thing), the qualities of which are the ultimate, though indirect, goal of design?

I am asking this way, not because of some compulsion for finding structural parallels, but because the problem of what a philosophy is and should do has been perplexing me. What is a philosophy? What is its nature? Is it the assertions? The logic? Is it a kind of thinking style?  When we apply the philosophy, or what is the nature of this “thing” that is applied?

It all becomes a little less perplexing (or gives me some degree of grip on the problem) when I compare it to other forms of design and make structured comparisons.

Even with the most concrete and tangible kinds of design, the ultimate intended effect is practical and experiential, and experiences are painfully indirect. The fact that designs in use disappear in the activity of using does not help matters at all.

Let’s start with some concrete examples, and see if they suggest new ways to think about philosophy. I will answer the question with two design disciplines I know well, UX and service design.

With UX, 1) the material is digital media (screens and other interfaces, and the underlying systems which enable and constrain what is possible); 2) the specifications are process flows and screen schematics (wireframes); 3) the artifact is the software or site; and 4) the actualization is a good user experience — effortless, pleasant and fruitful interaction with the software.

With service design, 1) the material is the entire extended organization (including not only the whole organization, including employees, partners, physical and digital infrastructure, practices/processes, policies, etc., but every point where value is co-created by delivery of the service, that is, with customers and users of the service); 2) the specifications are moment architectures and service blueprints; 3) the artifact is the service in its various forms across delivery channels; 4) the actualization is a good service experience for every actor involved in delivering, supporting or receiving the service.

So, giving philosophy this same treatment, 1) the material of philosophy is language in the most general sense (including not only words but symbols of every kind); 2) the specifications are lessons in the most general sense (books, essays, lectures, conversations, arguments, models, paradigms); 3) the artifact is concepts (understood as thought-producing mental behaviors, which is confusing because these behaviors are impossible to state directly and factually, but must be demonstrated); 4) the actualization is a thoroughly second-natural way of understanding (meaning that it becomes spontaneous and transparent) some domain of life (or the entirety of life) in a way experienced as better. By better, I mean more comprehensible, more livable and more valuable. By better, I mean we are able to avoid feeling perplexed, bewildered or indifferent to our lives.

As with all design, the work must be done with the actualization in mind, which is why the process is one of iterative experiment with direct involvement with those who will finally actualize the design. This is why human-centered design practice, or, in the case of service design, polycentric design practice are not specialized types of design but, simply, design competence. The implications to the practice of philosophy are significant. Does this help explain why philosophers crave conversation? Is the attempt to persuade an informal kind of philosophy design practice?

This is a first crack, so everything is up for discussion.

Next book: Philosophy of Design of Philosophy

Now that I’ve gotten Geometric Meditations into a finished state I am starting to feel a compulsion to write a more accessible book about design, tentatively titled Philosophy of Design of Philosophy. I’m excited to be freed from the excessive formal constraints that made Geometric Meditations take so long to finish.

There are several key points I want to make.

  1. Design needs to be rethought, along with its relationship with engineering. I propose re-defining design as “the intentional development of hybrid systems composed of interacting human and non-human elements.” Most importantly the human elements of the system should include the people for whom the system is intended, treated as an intrinsic part of the designed system, and interior to it — not exterior users of a system designed to be used by them. Follow this link to see a visualization comparing the “conventional” and “hybrid systems” view.
  2. We find it difficult to define design, and distinguish design from other creative activities (like art and engineering) because we think in a way that obscures the question. In particular, the way we think about making tools and using tools has gradually become inadequate for dealing with the world as it has evolved. Our working philosophies have grown obsolete, and their very obsolescence makes us look for solutions everywhere but where a solution may be found: in philosophy.
  3. Philosophies are essentially tools we use for living lives in an infinitely complex radically pluralistic reality. Every philosophy has advantages and trade-offs, meaning they make it easy, even automatic, to have some kinds of thoughts, feelings, perceptions and responses, and nearly impossible to think, feel, perceive and respond in other ways — and these other ways might be the key to confronting what are perceived, conceived and felt to be insoluble problems. Designers will recognize in this description characteristics common to all design problems, and that is my intention. The design field has developed effective techniques for dealing with problems of this kind. I propose we approach philosophy as design problems, using design methodologies to interrogate problematic situations we face to uncover and frame the most fruitful problems, to develop holistic approaches to thinking them that permit solutions to these problems, to iteratively experiment with and improve our practical thinking. I call this understanding and approach to philosophy “design instrumentalism”. We need to design philosophies that help us design better lives for ourselves, and this book will hopefully contribute to this project.
  4. Part of the reason we need to take design much more seriously is that who we are is changed by what we design. Indirectly, when we design things we use, we design ourselves. And this is because human being is extended being. To be a human being means to have one’s own being stream out into the world in every direction. Despite what spiritual conventional wisdom tells us, in some very important ways we are our possessions, we belong to where we live and we are our egos. But what we are can be released, transformed, improved or degraded based on what we do with ourselves: our environments, our physical tools, our conceptual/mental tools, our life practices, etc. This part of the book draws on extended cognition, cyborg theory, ANT, postphenomenology crossbred with existentialism, but I plan to be atrociously unscholarly, synthetic and magisterial in my approach and keep external references to a minimum. The goal here is to reframe human existence in a way that liberates us from the subject-object and self-other dichotomies that dominate the working philosophies that unconsciously shape our conscious thoughts. (The pre-conscious “how” of our thinking produces the “what” of our thoughts. I may have to also take some potshots at pop-psychologism that views the unconscious as sneaky little mind forces that lurk about behind the scenes motivating us this way or biasing us that way. Where most folks see secularized demons, I see poorly designed conceptual systems, a.k.a. philosophies.)
  5. The process of being human is a nonlinear (iterative feedback) process of co-evolution. As we change the world, the world changes us. This process has brought us to a perilous point where we must choose our next step very carefully.

This is an early sketch, but I think some of the ideas are interesting and consequential, and I think it will be fun to right. And my design approach will ensure that at least some people will find the book useful, usable and desirable.

Polycentric design

Design is the development of 1) systems where the definition of the problem includes elements who are people with some degree of autonomy, and 2) where the production and/or delivery of the designed system involves engineered sub-systems (that is systems that do not include autonomous personal components).

In other words, designed systems are nested systems made up of interacting human and non-human elements (“hybrid systems” as Actor-Network Theory calls them)), and some of the nonhuman elements become engineered systems (ideally explicitly framed as engineering problems).

The idea of design as a system that includes its users as internal to the system is not unprecedented (to name a few Cybernetics, Soft Systems Methodology, and traditional usability engineering have all folded users into their systems) — but it is not widespread among designers, who still tend to view what they make as for people who remain essentially separate from what they are designing.

To sharpen this definition of design it might be useful to define some other design-related activities.

The most important contrast is engineering, which, again, is the development of systems where all elements of the problem are non-autonomous, and predictably follow rules. Autonomous persons are excluded from (defined out of) engineering problems.

Some engineering does involve people but prescribes the rules of their behavior so that they become predictable components of the engineered system. This can be called social engineering. People are controlled and made non-autonomous in social engineering problems.

Naive design is design where the people involved in the designed system are assumed to be as the designer imagines them. In other words, in the course of the design work their goals, behaviors, values, perceptions, conceptions, etc. are not investigated. People are largely imagined in naive design problems.

Human-centered design is design where the people for whom the design is intended (the user, the customer, the audience, etc.) is included within the design problem as substantially unknown. Their personal autonomy requires active investigation, otherwise a critical component of the design’s success is being left to uninformed speculation. To avoid this risk, in human-centered design, the people for whom the design is intended are methodically involved throughout the design process.

As the implications of broader definitions of design come to light, more and more initiatives of various kinds are being recognized as design problems, and are being approached with the sensibilities, methods and tools of design. This has evolved at least one new species of human-centered design, which can be called polycentric design.

Polycentric design is design where multiple interacting people within the designed system are included within the design problem, including not only the primary person for whom the design is intended (user, customer, etc.), but other people involved in the system — ideally all the people who participate in the designed system. Understanding the complexity of such multi-actor interactive systems, and treating each actor as an autonomous person encountering the system from their own lifeworld requires more than a shift of concern — it requires new methods and tools.

Currently, the predominant polycentric design discipline is service design. Of course, services frequently feature multiple actors, and the quality of service depends heavily on the mindset of people delivering it, so it is unsurprising that polycentric design methods are developing in the design of services. But, unless we want to define the word “service” very broadly, the approaches used in service design can be used to design any system where humans are interacting with one another within a hybrid system. To name a few obvious examples, the design of organizations, of public spaces and of online communities could benefit from a polycentric design approach that might differ in important ways from service design.