When we apprehend realities that transcend our comprehension, and find that our minds cannot find objective edges around which a concept may be gripped, we can ignore these realities into oblivion and see them as dead nonexistence. Or we may accept them as living nothingness — divine ground — and attempt to relate ourselves within them in ways that compulsively reduce all realities to objective terms. That is, we can take part in what involves and surpasses objectivity: we participate in being to whom we are subject — in life in whom we are organ. And when we do so knowingly we assuage the apprehension of incomprehensibility in a new kind of awareness of being within being — a knowing we might call suprehension. The old insult “his reach exceeds his grasp” loses its sting. Is it really so bad to have a capacity to touch without grabbing? Everso.
Category Archives: Everso
Design and form
We can speak of objective truth, but if we speak of objective reality, we reveal a fundamental metaphysical misconception. Objectivity is “real” only as a subjective phenomenon.
If we say “objective truth” while meaning “absolute truth”, we reveal two fundamental misconceptions. The first, of course, is the erroneous belief just mentioned, that reality is itself objective. The second is that absolute truth is an objective truth.
If we deny the existence of absolute truth, what we probably mean is half true. The true half of the meaning is that there is no absolute objective truth. But the untrue implication lurking behind the truth is that truth is essentially and necessarily objective. This is a philosophical limitation that can be overcome.
To overcome objectivist confinement, we must learn to think supraformal and infraformal truth.
Designers, especially, already know how to engage supraformal and infraformal realities in purely intuitive practice. But when pressed to explain or justify our way of working, our concepts and language mystify rather than clarify.
When designers try to be faithful to what we do, we bungle it — confusing and alienating nondesigners. So often we “translate” what we do to objective business language, and call it “design thinking”. But the stubbornly non-objective truth of design is lost in translation. In trying to represent design objectively, we misrepresent, misdirect, and mislead — offering only an illusion of comprehension and mastery. These nondesigners then share their “expertise” with other nondesigners. (Lesson #1: Everyone is a designer!) They found programs, institutions, consultancies, and whatnot, until we have a whole industry of nondesigner design experts. None of them ever actually design, and if they did, they would quickly discover that their theories and wise words — so compelling to executives, academics and writers — are useless to designers designing real artifacts. But of course, this is no argument against their expertise.
Much harder is clarity faithful to the reality of designing. But this requires us to “open the hand of thought”. We must allow some fundamental and unexamined beliefs about reality and truth to drop from our grip, and invite new ones to alight in their place.
Everso II
Having broken free of the bolts that gripped my skull and held me in place, I turned away from the glaring screen and began to grope in the nothingness around me — that off-screen nowhere where nothing happens. As the blindness gradually abated, I could see silhouettes and shadows cast against the ambient glow of the screen. I felt the edges of objects around me, wrapping my fingers around their contours and comprehending what they were and how they were situated relative to one another within this space. But as I explored further, beyond where light could reach, I found dark edgeless surfaces that could only be touched but not defined. I sought the limits of this space, and finally apprehended that it was an inner surface, which comprehended me in every dimension, confining me and all I could comprehend within its own interior.