Overcoming mistrust is very expensive.
I tell my clients that research designed to overcome skepticism can cost three to five times as much as research designed simply to inform.
Overcoming mistrust is very expensive.
I tell my clients that research designed to overcome skepticism can cost three to five times as much as research designed simply to inform.
To neither lose one’s receptivity nor to lose oneself in it: uncompromising enforcement of the law of reason on all, most of all oneself.
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“Reason? Why?”
Because it is reasonable.
“But that’s circular.”
It is the greatest circle. It is certainly more expansive than the tiny, skull’s-breadth circuit you’ll spin within if you try to move in your own straight line on your own flat terrain.
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Reason is essentially experimental, not logically deductive. To know a thing means interactive fluency. To understand it means to take part, to participate — to become part of an exceeding whole.
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Reason is 90 parts ethics, 4 parts ontology, 3 parts rhetoric, 2 parts epistemology, 1 part logic.
Reality is radically heterogeneous: it is made out of materials, people, ideas, imagination, interactions, feelings, roles, habits, perspectives… whatever interacts to make a situation what it is — that is real.
Design works with heterogeneous materials in heterogeneous situations. Whatever reality is there, no matter what it is, it is considered part of a system to be modified.
Design accepts the entirety of reality as its medium and material.
We have to be who we are to be a participant in any relationship.
When it comes to relationships selflessness is as destructive as selfishness.
It is entirely a matter of knowing how to situate first-person-singular — I — within first-person-plural — We — and to allow a second person singular — You — to do the same.
This goes for relationship between people, but also for relationships between people and things.
To be selfless in creation — to set yourself aside to do what is called for — is to make trash. It is crucial to invest yourself in the things you make.
To be selfish in creation — to fail craft by not listen to the material — is to offend nature, including human nature, and gives artifice a bad name.
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When we do design research we are not collecting bits of data that will speak for itself later if we suppress our subjectivity. Not only is this approach naive, it is unnatural, alienating and highly conducive to creating the projection it seeks to prevent.
To be good researchers we have to be there, in situ, listening, letting the present reality speak for itself while it is present, letting it teach us while it is there with us able to tutor us. We have to struggling to understand and to become fluent and articulate by seeing how the reality articulates itself. And we have to be changed by what we learn, from baffled outsider to fluent participant. It is our fluency that will guide our introduction of new elements into the situation, not the data we record, chop up into individual sentences, then categorize into labeled heaps.
What does the learning look like? Like a student struggling to understand, trying out different ways to grasp the material, making mistakes, accepting correction, trying again. Frustration, then light bulbs go off. Ideas erupt spontaneously. This is also what science looks like, not like white-coated gods standing above reality like objective eyes-in-the-sky.
To learn is a humble activity.
“In the beginner’s mind there are many possibilities, but in the expert’s there are few.” — Shunryu Suzuki, Zen Mind, Beginner’s Mind
To design — to “de-” apart + “-sign” to seal or mark…
— to set a thing apart and and assign it a significance…
— to define the boundaries of some reality, to extract it from the surrounding chaos and to let its reality stand in the foreground against a background, and to let it be for itself and for us…
— to separate parts within a whole, give them joints, in such a way that a sequential encounter of part-by-part allows the whole to emerge spontaneously like the meaning of a sentence emerges word-by-word without need of grammatical analysis — that is, to articulate in every sense of the word…
— to invite things to participate in human life, to embrace their inhumanity by allowing them to speak in the conversation of craft, to learn the full truth of their existence so they collaborate with us to embody a significance…
— to designify, assign designificance, apart and special.
It is good to design, and this is a good time to be a designer.
)O+
For expertise the unknown means “I still haven’t figured out the answer to this problem.” Expertise lacks the answer, but what the question is and how it will produce an answer is not in question.
For philosophy the unknown means “I still haven’t figured out how to think about this problem.” Philosophy lacks not only an answer, but the way to ask and answer a possible question. How to ask and answer and what the answer is are found together.
Wittgenstein’s formulation is elegant: “A philosophical problem has the form: ‘I don’t know my way about’.”
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Any explorer in a new land will not know his way about. His skill is not in already knowing the landscape. His skill is navigating unmapped territory and finding his way about. He will emerge with a map. He will not try to draw it before he has explored it.
We should be suspicious of any explorer who claims to already have a map and to know his way around unexplored territory. Either he’s taking you somewhere that has already been settled, or he doesn’t know his way about “I don’t know my way about” and is likely to get you lost in the wilderness.
Innovation needs philosophy.
Here is Nietzsche’s advice to readers who want to interpret the fuller meaning of his work:
“It is a goldsmith’s art and connoisseurship of the word which has nothing but delicate, cautious work to do and achieves nothing if it does not achieve it lento. But for precisely this reason it is more necessary than ever today, by precisely this means does it entice and enchant us the most, in the midst of an age of ‘work’, that is to say, of hurry, of indecent and perspiring haste, which wants to ‘get everything done’ at once, including every old or new book: — this art does not so easily get anything done, it teaches to read well, that is to say, to read slowly, deeply, looking cautiously before and aft, with reservations, with doors left open, with delicate eyes and fingers…”
This is actually good advice for any hermeneutic activity, whether it is understanding a written work, a person, a situation… If you misunderstand your job as gathering lots and lots of facts as hastily as possible to assemble into some sort of representation of the sum of the writer/person/situation’s scattered opinions, you’ll end up with something quite different than if you take the time to reflect, form hypotheses, test them, and interact understandingly with whatever it is you are interpreting.
All our efforts in the existential analytic serve the one aim of finding a possibility of answering the question of the meaning of Being in general. To work out this question, we need to delimit that very phenomenon in which something like Being becomes accessible — the phenomenon of the understanding of Being. But this phenomenon is one that belongs to Dasein’s state of Being. Only after this entity has been Interpreted in a way which is sufficiently primordial, can we have a conception of the understanding of Being, which is included in its very state of Being; only on this basis can we formulate the question of the Being which is understood in this understanding, and the question of what such understanding ‘presupposes’.
It seems to me that this might constitute a general framework for approaching any kind of soft-systems quandary and converting it into an explicit question or problem.
Then you answer the question. In my world the question is a design problem posed as compactly as possible in a brief, the answer is a design, and the truth standard is whether the design works as intended.
The main difference between conceiving design as the design of an experience (as opposed to the design of an artifact) is that with experience design the design problem is conceived phenomenologically.
What is aimed for is not an object of some particular characteristic, but rather a specific relationship between a person and an object.
It is becoming clearer by the day that this phenomenological approach to design problems is also a powerfully productive way to approach branding.
Instead of thinking primarily of the object of the experience design being one artifact such as a CPAP mask or a web site, the “object” of the experience becomes the organization who provides the artifact and services, all of which together are experienced by a person as the brand.
Taking an experience design approach does not eliminate or even diminish the problems traditionally associated with the craft of design or engineering. It simply places them in a new, larger context. The designed offerings (whether products or services) still must have very specific characteristics to integrate with and reinforce the overarching brand experience, and designers will work to imbue their designs with these characteristic. And, as always, engineering is of central importance in actualizing the designs in concrete form so they function as intended. But the engineering is done within the context of creating some entity with designed characteristics, and the design in turn is done within the context of a brand experience of some specific quality. The problems nest.
Three developments on the horizon that interest me:
Designand |’dezig-nand|
noun
A person for whom a design is created.
plural: designands
If you interview a group, do not make the mistake of thinking you are efficiently interviewing many individuals at once.
If you are interviewing a group you are interviewing a group. So make sure that the group you are interviewing represents a group who will be acting together in real life in whatever situation you are trying to learn about. Otherwise, you will interview the wrong group, even if it is made up of fragments of the right groups.
By the same principle, if you interview individual constituents of a group, do not make the mistake of thinking you will understand the group once you’ve interviewed each and every member. If you want to understand how a group thinks, you must interview the group.
(Obviously, I’m again using Buber’s distinction between social and interhuman.)
Without thinking about it, we tend to associate certain types of creative activities with certain media. We assume songs are created artistically, machines are engineered and brochures are designed.
This is not true at all. Not only are many supposed designs actually art — much of what is done in interaction design is a species of engineering. Entire genres of music have been designed (pop) or engineered (serial music). And some of what is thought of as pure engineering is actually art or design. (If German cars were only well-engineered, nobody would care about them.)
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Design is something beyond art and engineering. It is not a combination of the two, or even a higher synthesis.
Design involves a wholly different approach entirely outside of what happens in even the best art and the best engineering. Both art and engineering (and combinations of the two) can be done without reference to any other people than the creator and the creation. Design is always done in reference to third parties who are understood to perceive, conceive, feel and behave differently from the creator. A creator can attempt to design without direct involvement of users, but this means resorting to speculative design processes.
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If you are making a thing solely to please your own sensibility, you are making art.
If you are making a thing solely to function in some defined way, you are engineering.
If you are making a thing and involving the people who will be experiencing that thing and concerning yourself with their sensibilities and their functional needs, you are designing.
If you want creativity here’s what you really need:
From Being and Time:
The work produced refers not only to the “towards-which” of its usability and the “whereof” of which it consists: under simple craft conditions it also has an assignment to the person who is to use it or wear it. The work is cut to his figure; he ‘is’ there along with it as the work emerges. Even when goods are produced by the dozen, this constitutive assignment is by no means lacking; it is merely indefinite, and points to the random, the average. Thus along with the work, we encounter not only entities ready-to-hand but also entities with Dasein’s kind of Being — entities for which, in their concern, the product becomes ready-to-hand; and together with these we encounter the world in which wearers and users live, which is at the same time ours. Any work with which one concerns oneself is ready-to-hand not only in the domestic world of the workshop but also in the public world. Along with the public world, the environing Nature [die Umweltnatur] is discovered and is accessible to everyone.
I need to rethink my outspiral process and incorporate my recent insight that chaos has two different meanings, depending on whether it is applied to objective vs subjective truth.
These two forms of chaos can occur together as total chaos, but they often do not. Partial chaos is more common, because it is more stable. Objective order will tolerate/promote/create subjective chaos to preserve itself. Subjective order will tolerate/promote/create objective chaos to preserve itself. Each form of partial chaos has its advantages, but those advantages are bought at a very high price.
My outspiral process is designed specifically to overcome stable partial chaos by drawing it into total chaos and then leading it through partial orders into a subjective-objective order. (I am avoiding the expression “total order” for obvious reasons. Fair warning…)
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I recognize this line of thought in Roland Barthes, The Pleasure of the Text.
Imagine someone… who abolishes within himself all barriers, all classes, all exclusions, not by syncretism but by simple discard of that old specter: logical contradiction; who mixes every language, even those said to be incompatible; who silently accepts every charge of illogicality, of incongruity; who remains passive in the face of Socratic irony (leading the interlocutor to the supreme disgrace: self-contradiction) and legal terrorism (how much penal evidence is based on a psychology of consistency!). Such a man would be the mockery of our society: court, school, asylum, polite conversation would cast him out: who endures contradiction without shame? Now this anti-hero exists: he is the reader of text at the moment he takes his pleasure. Thus the Biblical myth is reversed, the confusion of tongues is no longer a punishment, the subject gains access to bliss by the cohabitation of languages working side by side: the text of pleasure is a sanctioned Babel.
This, of course, corresponds to Nietzsche’s concept of the Dionysian.
I’m reading The Pleasure of the Text on the basis of another conceptual recognition, the concept of readerly and writerly texts, a problem that has been central to my own thinking since 2003.
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A painter uses pigments to create forms that draw the active viewer into his world.
A musician uses sounds for the same purpose. Nobody but a muzo listens to notes.
A philosopher uses truth assertions to draw the active thinker into his world. Philosophers are a species of artist, but because few people can see how truth and reality are not identical, their artistry is as invisible as the air we breathe.
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Many problems are left unresolved because they are design problems misidentified and approached as engineering problems.
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To conceive a situation as a design problem means to approach the situation with the intention of improving it, by acting into the situation with some kind of system that does something for someone.
Breaking the problem down into component parts:
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Engineering problems are embedded within design problems, as point three and four: a system that does something. To isolate this part of the problem from the context of the situation and to suspend the consideration of the people for whom the system is intended is to define an engineering problem.
This makes the problem as it is defined easier to solve. But this comes at the cost of solutions that fit into situations and actually improve them significantly, despite the fact that they meet all defined requirements.
The primary obstacle to innovation of every kind is the pain of philosophy, which begins as angst before blooming into perplexity.
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We don’t hate new ideas because they’re new.
We don’t even hate new ideas because they displace beloved old ideas.
We hate new ideas because they require the creation of conceptual vacuum before we can understand them.
A conceptual vacuum is not like empty space. It is empty of articulated order, which means it overflows with everything-at-once. It is chaos.
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The depth of an idea means: “how much forgetting does it require in order to be understood?”
More depth = more forgetting = more pain.
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Real innovation is the product of deep thought. That is, it involves forgetting the conventional wisdom of some realm of activity, re-conceiving it, and thinking out the consequences. This alone generates new ideas capable of inspiring people.
But most people have no taste for thinking, much less thinking in depth. They see thinking and doing — and especially creative doing — as opposed. To this sensibility, disciplined thought and research — anything that seems to question or negate can only encumber the creative process, which is understood to be purely positive. So the method is brainstorm the maximum number of ideas possible — very deliberately excluding thought.
What comes from this process is usually large heaps of uninspiring cleverness, which gets translated into forgettable products, services and marketing.
Doing something really different requires a hell of a lot more than ingenuity. It requires the courage to take the preliminary step of “thinking different”, and then the faith to relentlessly execute upon the new thinking. We reject what comes before and after, and pay attention only to the easy middle part.
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The very deepest ideas draw us into the underworld of mind. To grasp them we must cross the river of forgetfulness, and then grope through limbo, without boundary stones, maps, compasses or stars to guide us. If we look back, all is lost. We are trapped in the old life, rooted to the institutional view, pillars of respectability.
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When we rethink how we think, we gain freedom of movement, first in mind, then in body.