Philosophy as design

[This is an older post that was saved as a draft, that I published for my index of Philosophy of Design of Philosophy posts. Unfortunately I lost the date when it was written. It was probably mid-2019.]

The idea that philosophies are systems of conceptual tools used for making sense of the world is not new. This idea was central to John Dewey’s brand of Pragmatism which he called “Instrumentalism”. Here the primary measure of a philosophy is not fidelity in representing some sort of pre-existent truth, but rather usefulness for living a particular kind of life.

And the idea that philosophies are not impersonal theories of truth but are made by and for a variety of specific types of people with specific value priorities and ideals which can differ quite drastically from type to type was one of Nietzsche’s core themes. Nietzsche’s measure of philosophy a emphasized its ability to invest life with desirability.

By now, anyone who works as a designer or with designers will have recognized Liz Sanders’s famous triad of good experience, Useful, Usable and Desirable.

This suggests the question of usability? Have any philosophers emphasized usability, or even given it much thought at all? I have found quite a few, actually, but their works  tend to be scholarly explanations of the work of other philosophers. It seems as if most philosophers are driven by a need to conceptualize something very difficult to explain, usually a perplexity that arose from reading other philosophers’ attempts to do the same. Maybe problems of that magnitude, ones that require a thinker’s entire effort to resolve, are so all-consuming they leave the thinker too exhausted to clearly communicate the resolution of the problem with those not already obsessed with it.

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