Latour, from “A Cautious Prometheus”:
Now here is the challenge: In its long history, design practice has done a marvellous job of inventing the practical skills for drawing objects, from architectural drawing, mechanic blueprints, scale models, prototyping etc. But what has always been missing from those marvellous drawings (designs in the literal sense) are an impression of the controversies and the many contradicting stake holders that are born within with these. In other words, you in design as well as we in science and technology studies may insist that objects are always assemblies, “gatherings” in Heidegger’s meaning of the word, or things and Dinge, and yet, four hundred years after the invention of perspective drawing, three hundred years after projective geometry, fifty years after the development of CAD computer screens, we are still utterly unable to draw together, to simulate, to materialize, to approximate, to fully model to scale, what a thing in all of its complexity, is.
So little design writing pays attention to the social reality on both sides of design — design-in-the-making and design-in-use.
Whenever designers wax political, they fall in line with politics-as-usual. They talk about all the ways design should serve the political goals shared by all good people, opposed by bad people.
It is as if they have never designed.
It is as if they have never aligned any diverse group of people around a goal before.
It would be so much better if, when politics comes up, people would wax designerly,
We do not need to politicize design. We need to designize politics.